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Re: Non specific equipment slots for Jumpgate Evolution ships
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Drop Tanks? I always load up my Phoon with hacked Morningstars! I know Elmdor luffs teh MS spam! ![]() I was really thinking more about usig it on a Pest. |
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-- Ambros. |
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Member
Pilot Name: Elmdor
Faction: Quantar
Joystick: Microsoft FF2
Join Date: Nov 2004
Posts: 277
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Re: Non specific equipment slots for Jumpgate Evolution ships
Funny, I thought you would hate missiles, them being winbuttons after all. It would be workable on a pest, but idk, sacrificing shielding for a little more maneuverability is a bit meh to me. Especially fighting burst lasers.
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<Delphince> I stopped caring about matter farms the day I realized masterbation was an exploit |
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Re: Non specific equipment slots for Jumpgate Evolution ships
what would happen if they took away the 'this faction gets this ship' rule?
If everybody had access to the same ship and equipment, then folks could just build a ship to suit their needs. Balancing would also be a TON easier, wouldn't it? Equipment would only need to be balanced with other equipment rather than being balanced against other factions' ship specs as well. Basically make it so that ship hulls are produced by companies just like equipment, rather than governments being the only folks who make hulls. |
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"Come on guys, this is the internet we're talking about. Guys are guys, girls are guys, and kids are the FBI." --Injustice |
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Member
Pilot Name: Elmdor
Faction: Quantar
Joystick: Microsoft FF2
Join Date: Nov 2004
Posts: 277
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Re: Non specific equipment slots for Jumpgate Evolution ships
What would happen is what happens in every game with standardized equipment. Everyone would use the flavor of the month ship at the time until it was "balanced" and a new ship was chosen. Unless they manage to get ship balance semi-right like in Jumpgate.
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Member
Pilot Name: Wild_Bill
Faction: Octavius
Joystick: MS Sidewinder Precision Plus
Join Date: Jul 2004
Location: Abilene Texas
Posts: 785
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Re: Non specific equipment slots for Jumpgate Evolution ships
Jump, I'm sorry to hear that. I always used Nohbody's loadouts for a starting point and for comparisons, then went my own way from there.
Ambro, thanks for the response. I wasn't that sure whether Ship Loadout was "the bible" or just a starting point (which is how my wife uses a recipe!). SingleShot, thanks for yours as well, but I get the feeling you ended up making fun of me (which is okay) since I can't imagine wanting to launch a ship with no guns. Then again, if you didn't have any guns, you really wouldn't need the cap either, would you? I guess you'd have to describe my combat style as "a greater desire to survive than to prevail" so flee-to-recharge is a viable approach under those parameters. ![]() |
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Persistence will take you places Brilliance only dreams of |
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Re: Non specific equipment slots for Jumpgate Evolution ships
Here's the rub... a runner is never easy to kill. In Jumpgate, speed is life. Consider the Rangers/Pere and imagine killing one with an Intimidator and pair of Tangents and Makk (+9 gear units), while downsizing to a Chime (-4), no guns (-4/5 for Oct), and no cap (-2). They're very tough to kill now...imagine one cruising over 1000v with a Makk.
Or imagine a Tensy with Rush engines. It's just way too easy to make an ubership while giving up fairly unimportant things like 1 capacitor and 1 radar size. Or give that Tensy some Dreams by going down to a Haven and losing the ECM. Even setting aside extra Flashfires, I can't imagine a scenario where giving up something as fairly meaningless as a slot of radar or ECM or guns or capacitor could ever justify a person gaining something as truly important as a slot of engines, shields, or powerplant. |
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Solidarity for Solrain! |
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Re: Non specific equipment slots for Jumpgate Evolution ships
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Many exciting things could be cooked up with free-form ships and Jumpgate Classic equipment. Imagine a 2:2:2:2:2 Intruder. teehee ![]() |
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Got foon? jgcentral.net is the home of The Brotherhood. |
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Re: Non specific equipment slots for Jumpgate Evolution ships
Ambro, I dare you to come in the sim with me and prove that.....in the nix. I'll be all over your ass you will be forced to turn, then all of a sudden the missile will explode all over you.
Just because SOME ships can avoid them, doesnt meant hey all can. And yes, its MUCH better now that the nix hitbox isn't the size of a small moon (err deathstar), but the high mass / low accel of the nix still makes it very dangerous around missiles. |
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