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About This Page About This Page: This is a discussion on Non specific equipment slots for jge ships within the Jumpgate Evolution Suggestions and Ideas forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. Originally Posted by Elmdor I didn't notice it to TBH. My opinion on that in retrospect is that I would only use the canopy on a low mass phoon
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Old 01-25-2008, 09:48 AM   #46 (permalink)
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Re: Non specific equipment slots for Jumpgate Evolution ships

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Originally Posted by Elmdor View Post
I didn't notice it to TBH. My opinion on that in retrospect is that I would only use the canopy on a low mass phoon or a no duelist laser pest. Traditional brawling phoons are so heavy it doesn't really offset the weight of the deepol or the drop tank.
I tend to agree, though not sure if there would be any benefit to a low-mass laser Phoon using Sheps and a smaller chaining cap.
Drop Tanks? I always load up my Phoon with hacked Morningstars! I know Elmdor luffs teh MS spam!

I was really thinking more about usig it on a Pest.
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Old 01-25-2008, 10:30 AM   #47 (permalink)
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Re: Non specific equipment slots for Jumpgate Evolution ships

Funny, I thought you would hate missiles, them being winbuttons after all. It would be workable on a pest, but idk, sacrificing shielding for a little more maneuverability is a bit meh to me. Especially fighting burst lasers.
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Old 01-25-2008, 10:50 AM   #48 (permalink)
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Re: Non specific equipment slots for Jumpgate Evolution ships

what would happen if they took away the 'this faction gets this ship' rule?

If everybody had access to the same ship and equipment, then folks could just build a ship to suit their needs.

Balancing would also be a TON easier, wouldn't it? Equipment would only need to be balanced with other equipment rather than being balanced against other factions' ship specs as well.

Basically make it so that ship hulls are produced by companies just like equipment, rather than governments being the only folks who make hulls.
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Old 01-25-2008, 11:54 AM   #49 (permalink)
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Re: Non specific equipment slots for Jumpgate Evolution ships

What would happen is what happens in every game with standardized equipment. Everyone would use the flavor of the month ship at the time until it was "balanced" and a new ship was chosen. Unless they manage to get ship balance semi-right like in Jumpgate.
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Old 01-25-2008, 12:55 PM   #50 (permalink)
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Re: Non specific equipment slots for Jumpgate Evolution ships

I dont know, I use the Rocky a lot in my Raven/Nix configs. Guess when you get so used to dying... a cheaper setup is best aproach

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Old 01-25-2008, 01:47 PM   #51 (permalink)
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Re: Non specific equipment slots for Jumpgate Evolution ships

Jump, I'm sorry to hear that. I always used Nohbody's loadouts for a starting point and for comparisons, then went my own way from there.

Ambro, thanks for the response. I wasn't that sure whether Ship Loadout was "the bible" or just a starting point (which is how my wife uses a recipe!).

SingleShot, thanks for yours as well, but I get the feeling you ended up making fun of me (which is okay) since I can't imagine wanting to launch a ship with no guns. Then again, if you didn't have any guns, you really wouldn't need the cap either, would you? I guess you'd have to describe my combat style as "a greater desire to survive than to prevail" so flee-to-recharge is a viable approach under those parameters.
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Old 01-25-2008, 03:01 PM   #52 (permalink)
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Re: Non specific equipment slots for Jumpgate Evolution ships

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Originally Posted by Jump View Post
So I could be a runner that was hard to catch but easy to kill.
Here's the rub... a runner is never easy to kill. In Jumpgate, speed is life. Consider the Rangers/Pere and imagine killing one with an Intimidator and pair of Tangents and Makk (+9 gear units), while downsizing to a Chime (-4), no guns (-4/5 for Oct), and no cap (-2). They're very tough to kill now...imagine one cruising over 1000v with a Makk.

Or imagine a Tensy with Rush engines. It's just way too easy to make an ubership while giving up fairly unimportant things like 1 capacitor and 1 radar size. Or give that Tensy some Dreams by going down to a Haven and losing the ECM.

Even setting aside extra Flashfires, I can't imagine a scenario where giving up something as fairly meaningless as a slot of radar or ECM or guns or capacitor could ever justify a person gaining something as truly important as a slot of engines, shields, or powerplant.
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Old 01-25-2008, 10:42 PM   #53 (permalink)
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Re: Non specific equipment slots for Jumpgate Evolution ships

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SingleShot, thanks for yours as well, but I get the feeling you ended up making fun of me (which is okay) since I can't imagine wanting to launch a ship with no guns. Then again, if you didn't have any guns, you really wouldn't need the cap either, would you? I guess you'd have to describe my combat style as "a greater desire to survive than to prevail" so flee-to-recharge is a viable approach under those parameters.
FWIW, the "no guns" comment wasn't directed at you. It's just my standard joke about Typhoons and how they're good for running away and that's about it.


Many exciting things could be cooked up with free-form ships and Jumpgate Classic equipment. Imagine a 2:2:2:2:2 Intruder. teehee
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Old 01-28-2008, 06:46 AM   #54 (permalink)
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Re: Non specific equipment slots for Jumpgate Evolution ships

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Originally Posted by Elmdor View Post
Funny, I thought you would hate missiles, them being winbuttons after all.
Hardly winbuttons. Anyone with two ounces of skill can avoid them.


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Old 01-28-2008, 12:31 PM   #55 (permalink)
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Re: Non specific equipment slots for Jumpgate Evolution ships

Ambro, I dare you to come in the sim with me and prove that.....in the nix. I'll be all over your ass you will be forced to turn, then all of a sudden the missile will explode all over you.

Just because SOME ships can avoid them, doesnt meant hey all can.

And yes, its MUCH better now that the nix hitbox isn't the size of a small moon (err deathstar), but the high mass / low accel of the nix still makes it very dangerous around missiles.
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I should be out sharpening my WoW skills, so i'm ready for the new jumpgate
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Old 01-28-2008, 01:41 PM   #56 (permalink)
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Re: Non specific equipment slots for Jumpgate Evolution ships

Sure, what do I win when I win?

Believe it or not, I fly a Nix fairly frequently. But I guess I should have excluded Cutties -- which hit often but don't damage that much.
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Old 01-28-2008, 02:05 PM   #57 (permalink)
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Re: Non specific equipment slots for Jumpgate Evolution ships

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