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About This Page About This Page: This is a discussion on OOM = Out Of Munitions within the Jumpgate Evolution Suggestions and Ideas forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. Time to cut this hunting trip short again . I hope the concept of ammo clips makes it into Jumpgate Evolution. Even if it means useing a ModX loader and ammo stored
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Old 08-13-2007, 01:47 PM   #1 (permalink)
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OOM = Out Of Munitions

Time to cut this hunting trip short again .

I hope the concept of ammo clips makes it into Jumpgate Evolution. Even if it means useing a ModX loader and ammo stored in the cargo hold. There needs to be a way for ammo users to be able to stay in the field longer.
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Old 08-13-2007, 02:05 PM   #2 (permalink)
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Re: OOM = Out Of Munitions

I was thinking about this too.

I had 2 ideas:

1) Reloadable Clips.
2) The ability to keep a diffferent gun in your cargo hold and cycle it out. (like in Allegiance)
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Old 08-13-2007, 03:22 PM   #3 (permalink)
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Re: OOM = Out Of Munitions

I'd like the same thing for missiles too. That way I could use both mining lazers on the HM and use Stingers or Sledges for flux self-defense. Expensive, but the boost in mining ability would be worth it. Usual safeguards to prevent exploitation (time delay between reloads or zero V requirement). Reload modex and have the ammo/missiles in cargo.
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Old 08-13-2007, 06:52 PM   #4 (permalink)
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Re: OOM = Out Of Munitions

amen to that. I think the 0v during reloads would be a good control on it too
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Old 08-14-2007, 12:20 PM   #5 (permalink)
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Re: OOM = Out Of Munitions

Quote:
Originally Posted by Wild_Bill View Post
I'd like the same thing for missiles too. That way I could use both mining lazers on the HM and use Stingers or Sledges for flux self-defense. Expensive, but the boost in mining ability would be worth it. Usual safeguards to prevent exploitation (time delay between reloads or zero V requirement). Reload modex and have the ammo/missiles in cargo.
With missiles, at least, I see a point of not allowing you to do reloads. Ammo and cargo are inside. missiles outside. Plus, that just seems much more.. exploitable. I can definatly see some several cargo ships "ripple firing" a constant missile stream.
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Old 08-22-2007, 02:47 PM   #6 (permalink)
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Re: OOM = Out Of Munitions

Going a lil further into the idea, would be awesome if FINALLY not having ammunition at the station would affect those expecting a Station rearm. Same with fuel and armor repairs. Absence of their respective commodities should affect pilots launching from there.

This too provides a duty for haulers and producers, to keep factional stations always ready for fighting.

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Old 08-23-2007, 08:29 PM   #7 (permalink)
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Re: OOM = Out Of Munitions

Here, here! No Fuel at the station = No Fuel for the Fighter!

Reload clips in cargo might be good and in flight rearm is ok with me for guns but not for missiles. Missiles should stay as is in terms of rearming.
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Old 08-28-2007, 07:37 AM   #8 (permalink)
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Re: OOM = Out Of Munitions

Missile reloads would be a bit far fetched. They should allways be used with discression and limited to the ships hardpoints.

Hopefuly there won't be a need to reload ammo. If they just doubled up on the rounds as they exist then there wouldnt be a need for a reload mechanism.
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