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Re: Question for the devs
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Having a "safe zone" shard, though, pretty much requires major econ changes. I assume they would have to create some kind of false consumption to make it work -- otherwise there would be oversupply in short order and little to no profit to be made. |
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Re: Question for the devs
Disagree Ambro. If there is sufficient AI activity to cause ship loss on the PvE shard I believe comsumption should be adequate. Fighting off AI flux or pirates would use up some ships, as would mining accidents ('roids destructively blowing up while being mined), crashing into the roids by folks new to mining, ship loss to exploration activity (flying into unknown roids clusters, collision damage inside nebulas or storms, flux encounters) etc. Done right there should be sufficient consumption without artificial shortages. Even at that, if done right (sent attacks?) some artificial shortages could be effectively RP'd.
If there are moving roid fields in Jumpgate Evolution we would have more opportunity for ship loss. Fixed roid positions are nice for regular mining and much more easily programmed I suppose, but think about flying through a moving asteroid belt prospecting and mining. Or having to suddenly avoid a collision with rogue roid. Exploring a nebula or dark cloud in space would offer many opportunities for crashing into hidden objects or sudden ambush attack by flux or pirate. I agree that PvP would be the primary consumption, but even on the PvE supposedly there will be PvP, it will just be consentual (squad warefare/duels) or in unreg (which is a form of consent I suppose). If there is sufficient content in unreg and a RP reason to go there (profit & glory!), then getting willing victims into unreg should be no problem. |
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Re: Question for the devs
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![]() But for now though we have no idea how big the economy is going to be and I guess the best two options for it will be; Massively interwoven galactic markets with production over here needed to make items way over ---------------> there and back and forth. Or 'local' (factional or sectoral even) stand alone markets with exotics, rare and short supply items only being the source of trade. I think Id prefer the later. |
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Re: Question for the devs
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Re: Question for the devs
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Re: Question for the devs
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Balance = fun. Danger = fun. Flying around for no real purpose = there are other games to play. |
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Re: Question for the devs
Do you seriously believe all PvP is non consensual ?. If you do then you do not have a very good understanding of PvP.
CIV ripping is the only non consensual PvP there is, and many have different views of consensual. Hell there are a couple on this forum that cried like babys when they got killed in claimed or unreg sectors and still argue against safe zones me thinks just to seem cool in front of others.. |
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