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About This Page About This Page: This is a discussion on Question for the devs within the Jumpgate Evolution Suggestions and Ideas forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. Originally Posted by Lordopic Thats what i fear my be lost, Im still at a lose to why it cant be as it is? why do we need a pve
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Old 12-12-2007, 02:01 AM   #46 (permalink)
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Re: Question for the devs

Quote:
Originally Posted by Lordopic View Post
Thats what i fear my be lost, Im still at a lose to why it cant be as it is? why do we need a pve or a pvp ( im sure i have asked this before ) I still cant get ny head around it, I still fear the soul of Jumpgate is being ripped out.
We need a PvE server for people like you that keep/kept threatening to quit after getting ripped and a PvP server for those that want to be able to civ rip without people like you threatening to quit after getting civ ripped.

Come on Lordo you seem to have a bit of a short memory.
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Old 12-12-2007, 02:02 AM   #47 (permalink)
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Re: Question for the devs

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Originally Posted by Jump View Post
Which means there won't be any [PvP on the PvE server - edit by JB].
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Originally Posted by Jump View Post
And the so called PVP server will be too extreme in the opposite direction.
Jump, I don't mean to be rude here, but this is just plain wrong.

All the evidence is that PvP happens on consensual-only (PvE) shards and PvE happens on non-consensual (PvP) shards. On a consensual-only shard, you get to turn off PvP tho, if you don't want it. Half the Jumpgate peeps who play(ed) WoW, play(ed) on a PvE shard, and the rest on PvP shards. Both groups do PvE and PvP.

There will be differences between the two servers, of course. The PvP shard will be more dangerous. The PvE shard will have more player PvE events. There will be problems with ass-hatting on both.

If you're against splitting the two groups, fine. But don't continue this nonsense, please.
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Old 12-12-2007, 09:44 AM   #48 (permalink)
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Re: Question for the devs

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Originally Posted by dailatron View Post
We need a PvE server for people like you that keep/kept threatening to quit after getting ripped and a PvP server for those that want to be able to civ rip without people like you threatening to quit after getting civ ripped.

Come on Lordo you seem to have a bit of a short memory.
If you can find a post where I have threatened to quit after getting civ ripped ( which for your information is about 2/3 times in my 7 years of Jumpgate ) then ill take back what I called you and the other obscenities that came forth after reading the above.

Please don’t tar me with the same carebear brush that people seem to wave around when it comes to none PVP players I have and never will threaten to leave Jumpgate due to being shot at or indeed have I done my absence of late has been due to being extremely bored with the game, hence playing other tittles.

I might well have said people per-say might leave due to civ rips but again if you find one where I have said im off due to it then ill eat the humble pie and see a Doc about my memory.

I have no problem, civ rips if sanctioned just the inane skilless twats that go on a rampage but even then they are short lived and far and few between.
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Old 12-12-2007, 11:55 AM   #49 (permalink)
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Re: Question for the devs

But things were soooo much more interesting on Gorgonnash!
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Old 12-12-2007, 12:33 PM   #50 (permalink)
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Re: Question for the devs

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If you can find a post where I have threatened to quit after getting civ ripped ( which for your information is about 2/3 times in my 7 years of Jumpgate ) then ill take back what I called you and the other obscenities that came forth after reading the above.
Lord, don't worry about retracting your comments towards dial, he attacks everyone, so he deserves what he gets back.
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I should be out sharpening my WoW skills, so i'm ready for the new jumpgate
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Old 12-12-2007, 12:40 PM   #51 (permalink)
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Re: Question for the devs

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Jump, I don't mean to be rude here, but this is just plain wrong.

All the evidence is that PvP happens on consensual-only (PvE) shards and PvE happens on non-consensual (PvP) shards. On a consensual-only shard, you get to turn off PvP tho, if you don't want it. Half the Jumpgate peeps who play(ed) WoW, play(ed) on a PvE shard, and the rest on PvP shards. Both groups do PvE and PvP.

There will be differences between the two servers, of course. The PvP shard will be more dangerous. The PvE shard will have more player PvE events. There will be problems with ass-hatting on both.

If you're against splitting the two groups, fine. But don't continue this nonsense, please.
And I think your spewing nonsense, but I won't tell you to stop. What evidence are you referring to? Is there another space combat sim to compare it to. Oh, right, you mean WoW which is not a space combat sim. I will continue spewing whatever nonsense I feel is right, until intelligent and evidential argument leads me to change my mind, no matter who tries to intimidate me.

Also, there is no evidence that they can even fill one shard with 2500 people let alone two or more. So everything everyone says here is conjecture.
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Old 12-12-2007, 01:06 PM   #52 (permalink)
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Re: Question for the devs

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Lord, don't worry about retracting your comments towards dial, he attacks everyone, so he deserves what he gets back.
Oh no I might just cry.
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Old 12-13-2007, 05:07 AM   #53 (permalink)
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Re: Question for the devs

Do you really think I'm trying to intimidate you? I'm honestly pleading for moderation.

If there aren't enough people to fill two shards, then Jumpgate Evolution will be screwed anyway.
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Old 12-13-2007, 08:41 AM   #54 (permalink)
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Re: Question for the devs

I'm sure they will do fine Jonboy. I'm not saying they won't. just pointing out the evidence as you say. I'm just saying that for the middle of the road player, like me, it won't be fun on either one. This won't be the first game to take this approach and it won't be the last. I liked the original Jumpgate and it looks like this won't be anything like that.
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Old 12-13-2007, 09:12 AM   #55 (permalink)
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Re: Question for the devs

If there isnt enough players to fill two 'shards' then the game is going to fail anyway...so its a moot point.
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Old 12-13-2007, 03:00 PM   #56 (permalink)
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Re: Question for the devs

I wonder just how representative of the general gamer population we JGers are? I only know and have played Jumpgate so I don't have the breadth of view nor the depth of experience at various games I know some of you have. How much like Joe and/or Susie Gamer are we?

My point is that if we are NOT representative of gamers in general, then our likes/dislikes are going to be meaningless on a game of interest to the majority of gamers. I know from reading here and elsewhere that we JGers are considered to be "niche" game players because of the skill involved in playing Jumpgate as opposed to the "point & click" gaming approach or the "turn based" gaming of some single-player games (like Phantasy, Might & Magic, etc), the steep learning curve and the flight engine used in JumpGate.

In trying to make a more commercially successful game, is ND going to HAVE to go in a direction that most of us Classic players are going to inheriently dislike? THAT is what worries me the most. I'm afraid that to be appealing to the most people they are going to have to make the game I love into something I won't be interested in playing and then take away the flawed game I've played for 6 years as well, leaving me with nothing.
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Old 12-13-2007, 07:23 PM   #57 (permalink)
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Re: Question for the devs

On the nosey (IMO). I truly believe that NetDevil wants to maintain the core of Jumpgate while making it more appealing to the masses. Can this be done? We'll see.
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