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About This Page About This Page: This is a discussion on Radar within the Jumpgate Evolution Suggestions and Ideas forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. Meh, you get used to how the radar works I guess. What I would REALLY like to see though, is a holographic 3D radar display that uses depth and shades
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Old 07-19-2007, 11:23 AM   #16 (permalink)
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Re: Radar

Meh, you get used to how the radar works I guess. What I would REALLY like to see though, is a holographic 3D radar display that uses depth and shades to render objects, kind of like in the scene in Star Wars:Episode II with the holographic plot table.
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Old 07-25-2007, 01:21 PM   #17 (permalink)
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Re: Radar

Just do what Eve Online does...allow you to set "standings" to anyone in game including entire squads. Once your standings are set to negative against Sol Navy (for Example), you should be able to switch over to your enemies targeting filter.
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Old 07-25-2007, 04:39 PM   #18 (permalink)
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Re: Radar

Aye Karash, as long as you keep the scrolling. It makes it hard to focus fire effectively if you loose formation.

Hence, it is part of a player's skill. Let us want as much player based skill as possible in Jumpgate Evolution.
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Old 07-25-2007, 04:54 PM   #19 (permalink)
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Re: Radar

The other thing I wish we had was a Wing Leader assign Target function. It would not force all the wingmates to switch targets, but they could have a 'confirmation' button setup. So if they confirm, the target is switched to what the Wing Leader assigned.
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Old 07-27-2007, 09:16 AM   #20 (permalink)
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Re: Radar

To me that seems impractical at the speed at which Jumpgate PvP happens.
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Old 07-27-2007, 09:30 AM   #21 (permalink)
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Re: Radar

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Originally Posted by Ambrosius View Post
To me that seems impractical at the speed at which Jumpgate PvP happens.
I would honestly not associate Jumpgate PvP with the word "fast". Maybe that's just me though. Ships are generally pretty ponderous.
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Old 07-27-2007, 09:40 AM   #22 (permalink)
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Re: Radar

460 meters per second is fast in my book.

But I was referring to is decision time in combat -- Wing Leaders assigning targets (other than verbally) and such.
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Old 07-27-2007, 10:05 AM   #23 (permalink)
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Re: Radar

When training others and trying to explain how I do things RS I describe it as "slow motion pvp".
The cooler you are the easier it is to think. The cooler you are the more time you have to make decisions, as you are spending less time soiling your underpants.
The majority of "TS screaming girls" would be much better pvp'ers if they just stfu, had a beer, and tried to relax.
PvP like life is as quick as you make it.

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Old 08-06-2007, 04:11 PM   #24 (permalink)
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Re: Radar

Since the original tag on this thread is Radar, I've got a question for the Pvpers here. Do you normally change your radar range and if so, why? Most of the fighters use size one or two radars, usually the Chime and/or Knocker, right? What if the range setting varied by the radar size. Size 1 has only one range setting. Size 2 had two; Size 5 had five, etc. Where radar size would determine not only maximum range, but the number of steps between maximum and minimum range.

The miners certainly could use multiple ranges, going down to what would otherwise be ridiculously short ranges for finding small dark 'roids. At the same time, Miniers, Haulers, Arty and Flux hunters need as much range at the top end of the scale as they can get to find 'roids, arty's & flux and to help avoid hostiles of every sort.

What ranges do PvPers need? Do PvPers need more than two steps?
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Old 08-07-2007, 01:43 AM   #25 (permalink)
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Re: Radar

Quote:
Originally Posted by Wild_Bill View Post
Since the original tag on this thread is Radar, I've got a question for the Pvpers here. Do you normally change your radar range and if so, why? Most of the fighters use size one or two radars, usually the Chime and/or Knocker, right? What if the range setting varied by the radar size. Size 1 has only one range setting. Size 2 had two; Size 5 had five, etc. Where radar size would determine not only maximum range, but the number of steps between maximum and minimum range.

The miners certainly could use multiple ranges, going down to what would otherwise be ridiculously short ranges for finding small dark 'roids. At the same time, Miniers, Haulers, Arty and Flux hunters need as much range at the top end of the scale as they can get to find 'roids, arty's & flux and to help avoid hostiles of every sort.

What ranges do PvPers need? Do PvPers need more than two steps?
I don't see a problem with range settings on current radars. The problem lies with what the radars actually target, and the grouping options of said targets. The current groupings are undoubtably better than there were on release but much of this has come about as there are more objects in space, thus filtering was required.
It's the grouping settings that need to be looked at, but again w/o knowing what will be in space in Jumpgate Evolution it is a pretty pointless task to look at now.

With regards to PvP people. Several in OV reduce their radar when going into combat to make things easier to find "dots" on the map. I almost exclusively keep my radar on max as I almost exclusively need to look at the bigger picture(new ships entering sectors, returning into fight, running away etc). I guess use of radar really depends on what your role is within a wing. Some people simply never change their settings as they forget to change it back and find it counterproductive.

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Old 08-07-2007, 03:14 AM   #26 (permalink)
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Re: Radar

In big fights its useful to check for a target or see whos vectoring you, but thats about it.

By big fight I mean the last WoW. So no. never
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Old 08-07-2007, 09:10 PM   #27 (permalink)
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Re: Radar

Thanks Algore and Elmdor. That confirms what I thought. I appreciate the responses.
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Old 08-07-2007, 10:28 PM   #28 (permalink)
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