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Re: Radar
Meh, you get used to how the radar works I guess. What I would REALLY like to see though, is a holographic 3D radar display that uses depth and shades to render objects, kind of like in the scene in Star Wars:Episode II with the holographic plot table.
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Cadet
Pilot Name: JoCool
Joystick: MS Sidewinder FF 2.0
Join Date: Jul 2007
Location: Somewhere in space
Posts: 37
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Re: Radar
Aye Karash, as long as you keep the scrolling. It makes it hard to focus fire effectively if you loose formation.
Hence, it is part of a player's skill. Let us want as much player based skill as possible in Jumpgate Evolution. |
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Re: Radar
The other thing I wish we had was a Wing Leader assign Target function. It would not force all the wingmates to switch targets, but they could have a 'confirmation' button setup. So if they confirm, the target is switched to what the Wing Leader assigned.
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Member
Pilot Name: Algore
Joystick: MS Force Feedback 2
Join Date: Jun 2005
Location: Belfast. Northern Ireland
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Re: Radar
When training others and trying to explain how I do things RS I describe it as "slow motion pvp".
The cooler you are the easier it is to think. The cooler you are the more time you have to make decisions, as you are spending less time soiling your underpants. The majority of "TS screaming girls" would be much better pvp'ers if they just stfu, had a beer, and tried to relax. PvP like life is as quick as you make it. Regards Al |
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Member
Pilot Name: Wild_Bill
Faction: Octavius
Joystick: MS Sidewinder Precision Plus
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Re: Radar
Since the original tag on this thread is Radar, I've got a question for the Pvpers here. Do you normally change your radar range and if so, why? Most of the fighters use size one or two radars, usually the Chime and/or Knocker, right? What if the range setting varied by the radar size. Size 1 has only one range setting. Size 2 had two; Size 5 had five, etc. Where radar size would determine not only maximum range, but the number of steps between maximum and minimum range.
The miners certainly could use multiple ranges, going down to what would otherwise be ridiculously short ranges for finding small dark 'roids. At the same time, Miniers, Haulers, Arty and Flux hunters need as much range at the top end of the scale as they can get to find 'roids, arty's & flux and to help avoid hostiles of every sort. What ranges do PvPers need? Do PvPers need more than two steps? |
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Member
Pilot Name: Algore
Joystick: MS Force Feedback 2
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Location: Belfast. Northern Ireland
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Re: Radar
Quote:
It's the grouping settings that need to be looked at, but again w/o knowing what will be in space in Jumpgate Evolution it is a pretty pointless task to look at now. With regards to PvP people. Several in OV reduce their radar when going into combat to make things easier to find "dots" on the map. I almost exclusively keep my radar on max as I almost exclusively need to look at the bigger picture(new ships entering sectors, returning into fight, running away etc). I guess use of radar really depends on what your role is within a wing. Some people simply never change their settings as they forget to change it back and find it counterproductive. Regards Al |
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Member
Pilot Name: Elmdor
Faction: Quantar
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Join Date: Nov 2004
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Re: Radar
In big fights its useful to check for a target or see whos vectoring you, but thats about it.
By big fight I mean the last WoW. So no. never |
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<Delphince> I stopped caring about matter farms the day I realized masterbation was an exploit |
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Member
Pilot Name: Wild_Bill
Faction: Octavius
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Re: Radar
Thanks Algore and Elmdor. That confirms what I thought. I appreciate the responses.
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