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Re: real AI not just random spawns
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Enemy bases are the hottness. What if there were transports between flux bases...and we could sabotage their supply lines. They mentioned "epic raids" in the recent interview. Can't think of anything much more epic than going out to destroy a flux base. |
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Re: real AI not just random spawns
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The ol Spawn, shoot, kill, jump out, jump in, respawn.. repeat thing gets very old after a while. Adding some staregy, planning a raiding party on a Flux base or transport would be awesome! |
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Re: real AI not just random spawns
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Re: real AI not just random spawns
When i get in there and have a few rounds with me old mates the flux ill get back to you.
But have said it for a long time now any improvement in flux AI has my vote. ![]() |
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Member
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Re: real AI not just random spawns
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However, I'll put in my old advice that designing in dependence on GM activity is bad design. |
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Re: real AI not just random spawns
I saw someone mention the flux might not need transports on our side of space, they are self sufficient in their own space. It may be true, but I'd say that the flux DO need something in our space, maybe a rescourse they overexploited at home and ran out of. There needs to be some important reason they are here at all, after all, they are losing ships big time. Would you lose this amount of rescourses if you didnt need something ? I might even sugest the flux need US...why come here and deal with us at all?? They need something we have, wheather it might be food,(us?) or our technology, there has got to be a reason, and it wasnt mentioned before. Lets make a good reason up and then maybe flux convoys and capitol ships in our space would make sence. It sure would be fun.
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Jumpgate Developer
Pilot Name: Istvan
Joystick: Thrustmaster TG Fox2Pro
Join Date: Sep 2007
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Re: real AI not just random spawns
I guess you guys already forgot about what was said in some of the early interviews about the new AI system? (Or maybe I've forgotten how little we've said publicly.)
I don't think you'll be too disappointed by the new AI system's capabilities. Possibly a little annoyed, disturbed or even slightly scared now and then, but not disappointed. We also appreciate the one or two behavior ideas mentioned in this thread that weren't already in the new system. Thanks, and we hope you won't be (too) sorry that you brought them up. |
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Last edited by ND_Istvan; 10-25-2007 at 06:55 PM. Reason: qualified initial comment |
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Re: real AI not just random spawns
LOL, the ole "be careful what you ask for" response.
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Currently working hard to break the server... >> Help support JSR through our Amazon store |
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Re: real AI not just random spawns
Hell ya, name the gate camping flux netburnrjr, preeeetty please!
*ducks while I become KOS to everyone* Jump once again, I want to thank you for running this place and allowing us to voice some opinions and new ideas to the developers. Istavan and Scorch, thank you guys so much for keeping your ears open to us, it means a ton to an ex-JGCer and future Jumpgate Evolution waiter. |
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Jumpgate Developer
Pilot Name: GM_Scorch
Join Date: May 2007
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Re: real AI not just random spawns
The AI is completely new code. They flly from sector to sector, can do things with or without players in the sector and we can define all kinds of tasks for them to do like patrol, deliver, etc. We also have LOTS of AI in the game right now to help load test the game which is also really helpful. This new AI system is extreamly powerful and we are just getting our heads around all the neat stuff we can do with it.
I am sure once Beta starts you guys will have lots of cool ideas of other things you want it to do as well. |
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