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About This Page About This Page: This is a discussion on Reduce the travel times within the Jumpgate Evolution Suggestions and Ideas forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. I would like to see the travel times reduced. IMHO the biggest drawback of the game is how long it takes to get anywhere in the hauling rigs when we
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Old 06-24-2007, 09:55 AM   #1 (permalink)
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Re: Reduce the travel times

I would like to see the travel times reduced. IMHO the biggest drawback of the game is how long it takes to get anywhere in the hauling rigs when we are loaded. When I ran the mining contests I had to ensure I had 3 or 4 hours free every day because of the loads. That is why I always seemed to disappear after every contest. :>

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Old 06-24-2007, 02:53 PM   #2 (permalink)
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Re: Reduce the travel times

amen to that. my primary problem with Jumpgate is I cant just hop in for a few minutes. I need at least an hour if free time ahaed to accomplish anything, and run the risk of losing it if something comes up
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Old 06-24-2007, 03:47 PM   #3 (permalink)
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Re: Reduce the travel times

YES! This is already changed and we are working on potentially even faster modes of travel now.
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Old 06-24-2007, 03:55 PM   #4 (permalink)
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Re: Reduce the travel times

Now I'm scared. How has that been changed?

Just curious.
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Old 06-25-2007, 02:39 PM   #5 (permalink)
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Re: Reduce the travel times

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Old 06-25-2007, 03:02 PM   #6 (permalink)
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Re: Reduce the travel times

Really? Well, whatever it is it would have a lot of interesting implications in combat. Can't wait to hear more.
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Old 06-25-2007, 04:23 PM   #7 (permalink)
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Re: Reduce the travel times

Speculation:

If its like most games of the genre. Capital ships will have ludicrispeed capability and be able to jump from one sector to another on their own. Small ships like fighters will be local travel only (from gate to gate).

What would be interesting is if they implemented carrier class ships where the carrier jumps to another sector, then the fighters launch from the carrier to take the fight to the enemy.
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Old 06-25-2007, 04:44 PM   #8 (permalink)
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Re: Reduce the travel times

maybe they added those Speedways like in Freelancer:0 those are cool.
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Old 06-25-2007, 06:50 PM   #9 (permalink)
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Re: Reduce the travel times

Scorch, faster travel is all well and good as long as it's balanced. One thing that helped make PvP meaningful was the fact that killing someone sends them OUT of your space, and the time it took to get back was what made fleets organized and not just zerg rushes.

Also, maybe it was overdone (Uranium anyone) But having a full load make you damn slow was what made the game feel so real to me.

I wasn't a hauler, though. I agree that it shouldn't have been nearly as painful as it was, but the unique challenge of learning to dock a ship that takes 1 min to stop is a great time to put piloting skills to work. (Fun!)

Also: Warping pretty much breaks EVE's PvP. Compared to Jumpgate, EVE's combat is extremely sloppy and a guessing game at best. We need to be careful about adding any sort of instaspeed. It's possible, but it will need to be balanced so that it doesn't wreck the hard physics that makes the Jumpgate flight feel so solid.
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Old 06-25-2007, 07:47 PM   #10 (permalink)
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Re: Reduce the travel times

I mine and haul frequently. I'm fine with heavy load traveling/accelerating slowly. "...faster modes.." though indicates there may be "more than one way to skin a cat". Whether it is Hyperdrives or worm holes or something I've never even thought of, I'm game to see it and try it. It doesn't necessarily mean it will "replace" what we are currently using but be "in addition to" it.
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Old 06-25-2007, 07:49 PM   #11 (permalink)
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Re: Reduce the travel times

Like I mentioned in another thread, I think it's an awesome idea to add inertia compensators to all haulers as part of the ship's design.

It would accomplish making hauling more feasible, giving haulers an advantage to hauling like fighters do for fighting, and basically fix problems
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Old 06-25-2007, 07:51 PM   #12 (permalink)
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Re: Reduce the travel times

Quote:
Originally Posted by alphabet View Post
Speculation:

If its like most games of the genre. Capital ships will have ludicrispeed capability and be able to jump from one sector to another on their own. Small ships like fighters will be local travel only (from gate to gate).

What would be interesting is if they implemented carrier class ships where the carrier jumps to another sector, then the fighters launch from the carrier to take the fight to the enemy.
Thats cool and all as long as I dont have to deal with Dark Helmet!


I acutally like the idea of Cap ships being able to warp into a sector..
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