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About This Page About This Page: This is a discussion on Remove POS's (Now in easy-to-digest poll format) within the Jumpgate Evolution Suggestions and Ideas forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. Originally Posted by Tritian So explain to me in detail why you feel #1, #4, and #5 are innacurate. Or do you simply not care about the effects of #1, #
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View Poll Results: PLEASE READ THE POST FIRST
Yes, POS's need to be removed or seriously reworked 36 80.00%
No, POS's are fine the way they were in JGC 9 20.00%
Voters: 45. You may not vote on this poll

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Old 07-07-2007, 02:03 PM   #31 (permalink)
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Re: Remove POS's (Now in easy-to-digest poll format)

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Originally Posted by Tritian View Post
So explain to me in detail why you feel #1, #4, and #5 are innacurate. Or do you simply not care about the effects of #1, #4, and #5 since you have a nice shiny Hanger to dock your ship in?
1. I dont really get this one. Look at Solidarity, QH, BH The Firm and once upon a time OV, all claim/claimed to be factionalists and all use POS for their needs. Pilot numbers and lack of willingness to embrace RP is what is reducing factionalism. Sorry dont understand the sense of community Jumpgate once had either, F5:chat is the community not the stations.

4. Again low pilot numbers have created a more empty and unhelpful environment for newbies seeking assistance. But even saying that I personaly make a point to greet newbs and ask them if they need anything or lessons on stuff.

5. I by myself can keep any station I chose to stock stocked as well as keeping the POSes under my supervision stocked. Again low pilot numbers reduce the amount of gear being made through sheer lack of mined ore and the low production rates dont help either. What stations and what gear are you saying is lacking ?, cos they all seem pretty newb friendly to me ATM.

The senario still stands that your enemy could dock a couple of frieghters at your nice stocked station, wait for you to launch to meet your enemy and then nick all the FF. You die go to rekit and OH, no more FF. Then your buggered royaly.

Also as for having a squad POS on the outskirts of your own space, it makes the most sense from a militairy view I cant believe youre even saying they reduce factionalism

The thing that I most blame for low player numbers is a too low extraction rate for mining, coupled with the low production rates. I might even go as far as to say an unfriendly PvP crowd also doesnt help. Games like this need to entice economy type players. Those are the ones that log on and stay for hours on end. Doing the boring stuff PvPers dont want to do.

Next please.

Oh BTW Tritian no offence ment in any of my posts I just see things in a different way to you. You see I play Jumpgate, which to me is everything from factionalism to econ type stuff its all the game. To pick one route or one trade and then blame everything else for the demise of that chosen route, (much like I used to about the mining dependent econ. Which I have now come to the conclusion that its not the mining dependency per say but the extraction rate) is bordering on obsession.

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Old 07-07-2007, 02:34 PM   #32 (permalink)
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Re: Remove POS's (Now in easy-to-digest poll format)

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Now, since you've already agreed that the PvP aspects of what I said above were true
Actualy the only thing I see as a hindrance about POS and PvP is the FF running to dock nonsense. It was suggested years ago that their needs to be a set time you have to be stationairy before being able to dock (locked out) and then dock at a really slow speed. That and enemy being able to dock at POSes in MY faction are the only things I dont like.
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Old 07-07-2007, 03:05 PM   #33 (permalink)
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Re: Remove POS's (Now in easy-to-digest poll format)

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. Or do you simply not care about the effects of #1, #4, and #5 since you have a nice shiny Hanger to dock your ship in?
That be me then
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Old 07-07-2007, 03:07 PM   #34 (permalink)
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Re: Remove POS's (Now in easy-to-digest poll format)

dailatron, I can understand that you have a different opinion.

What I dont understand is how you fail to even try and see things from another perspective, especially since 86% of people who took this poll stated that POSs either needed to be reworked or removed entirely.

Do you really believe the majority of us are somehow diluted in our thinking or that we want to ruin the game somehow? Because thats the impression I get from your posts.

Tritian has brought up some really valid points about the current POS system and your response to everything has been "..well if pilot numbers were higher". Your replys dont hold water, because the pilot numbers WERE high when POSs were introduced. His analysis of the POS problem is from an experienced player that was around during that time to see what effects the current POSs had on the playerbase.

You having a different opinion is fine, and Im sure most of the posters here would agree, however you have to be able to support your opinion/belief with validity of facts. So, far I havent been able to see you do that successfully.
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Old 07-07-2007, 05:24 PM   #35 (permalink)
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Re: Remove POS's (Now in easy-to-digest poll format)

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What I dont understand is how you fail to even try and see things from another perspective, especially since 86% of people who took this poll stated that POSs either needed to be reworked or removed entirely.

Tritian has brought up some really valid points about the current POS system and your response to everything has been "..well if pilot numbers were higher". Your replys dont hold water, because the pilot numbers WERE high when POSs were introduced. His analysis of the POS problem is from an experienced player that was around during that time to see what effects the current POSs had on the playerbase.
Hmm well the things he says are missing do relate to player numbers being low its quite simple really.

I also agree they need to be reworked I have never said they was perfect, I just dont want them to be removed is all Im saying.

You seem to think or atleast be saying I wasnt playing Jumpgate before POS, I was. Im not being funny but if truth be told Ive quite possible played more actualy hours than both of you so saying I dont have experiance is a bit naive
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Old 07-07-2007, 05:49 PM   #36 (permalink)
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Re: Remove POS's (Now in easy-to-digest poll format)

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You having a different opinion is fine, and Im sure most of the posters here would agree, however you have to be able to support your opinion/belief with validity of facts. So, far I havent been able to see you do that successfully.
Im sure I have, havent I ?.

Solidarity big Factionalist squad. thats answers No1.

No or limited online pilots, so few pilots in space. That answers No4.

Me being able to stock by myself one Oct station and a few POS answers No5. I cant and dont see why PvPers cant stock their own stations.
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Old 07-08-2007, 12:03 PM   #37 (permalink)
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Re: Remove POS's (Now in easy-to-digest poll format)

What it is that I really like about this subject is that it represents another of the 'break it to fix pvp' posts.

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"I read that PVP balance is the best now that its ever been. But if that is true, then it has been a achieved through a balance of reduction for everything else to get it there." - vorlon31
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Old 07-08-2007, 12:22 PM   #38 (permalink)
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Re: Remove POS's (Now in easy-to-digest poll format)

The PvP problem is major, but I think all the combat pilots will agree that the main problems are (as said numerous times already):

1. Lack of factionalism
2. Game becomes single-player
3. Empty feeling in space
4. No reason to care anymore about your own faction stations
5. No reason to go to your own faction space
6. No easy opportunities to see other pilots
7. Less opportunity to interact with other pilots
8. No reason to stock faction stations for the community

I know it sounds like a great idea to have your own private squad station, but the ingame effects are too damaging. Sorry, that's how it is.
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Old 07-08-2007, 02:28 PM   #39 (permalink)
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Re: Remove POS's (Now in easy-to-digest poll format)

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The PvP problem is major, but I think all the combat pilots will agree that the main problems are (as said numerous times already):
LOL, you cant make blanket statments like that. Im a combat player, my whole squad are combat players. WE dont want POS removed. WE dont think POS have ruined Jumpgate and WE dont think they are the work of the devil (apart from Netdevil that is).

Yes they need rethinking, but removing, hell no. Im sorry but you lot cant come back to Jumpgate after god knows how many years and declare you know whats best for everyone. I want a game with people in the thousands not tens.

Go play Aces High if you want no POS and to kill everything in sight, Jumpgate I hope is abit more refined.

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Old 07-08-2007, 08:18 PM   #40 (permalink)
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Re: Remove POS's (Now in easy-to-digest poll format)

All that being said. Log on get rid of them bounties and come fight the Sols with us.
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Old 07-08-2007, 10:37 PM   #41 (permalink)
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Re: Remove POS's (Now in easy-to-digest poll format)

You're right. The people who have over 100 combined years of experience with Jumpgate have no clue what they're talking about because they haven't played the last year.
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Old 07-08-2007, 10:59 PM   #42 (permalink)
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Re: Remove POS's (Now in easy-to-digest poll format)

I voted to eliminate or rework POS, because this is a completely new game. With the exception of the flight engine and gun combat elements this carebear wants dramatic change. (This understands that the guns, hitbox, graphics, hud will all be different)

I vote for change just for the sake of change, unless it works perfectly change it. We can always go back to the old if the alpha/beta testing shows that it does not work.