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Remove POS's (Now in easy-to-digest poll format)
This thread is for removal of Player Owned Stations as they currently exist in Jumpgate Classic. As defined in the other threads created by Liet (How to make Jumpgate what it was) and Karash (POS Discussion), the community is pretty unanimous that POS's have done more bad then good for Jumpgate. I feel it would be beneficial to put this debate in a poll-type perspective, and to also compile the specific negative aspects of POS's that we'd like to see heavily reworked or removed.
1. They have severely reduced factionalism and the sense of community Jumpgate once have. 2. They provide too many places to run and hide, making combat frustrating and serious griefing much more possible. 3. They centralize combat between only a couple of sectors, making PvP stale, claustrophobic, and quake-like. 4. They create a more empty and unhelpful environment for newbies seeking assistance. 5. They make it harder for pilots or squads without a POS to operate out of faction stations since they are nolonger well stocked. I'm sure there are others that people can add down in the comments. Possible Solutions: As others have suggested, POS's could be replaced with player-owned mini-stations which don't allow permanent docking. They could only allow for temporary docking while you're still in your ship, like the refuel/repair/rearm depots we have now. In addition, there could be temporary destroyable 'forward bases' people could purchase, which would allow a more station-like environment, although these would have to be heavily tested. The main faction stations could provide pilots with much of what POS's currently do, such as storage space, hanger space for additional ships, and even a storefront to sell items and services from. Thus making the faction stations once again the hub of activity. |
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Re: Remove POS's (Now in easy-to-digest poll format)
POSes are like capital ships.
Any single player who had hundreds of millions of credits can buy one and instantly place such large structures in space by typing /build. Instead of /build and having a new station magically appear, how about a small structure like station where you have the option to haul "'x" amounts of commodities in order to build your POS a little faster while it takes time for it to be built as well? The lesser the POS point modules, the faster it should build. |
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Re: Remove POS's (Now in easy-to-digest poll format)
edit after a rethink its not good to post just after you have had next to no sleep. but its still a no from me change them to somthing so we are all happy with them.
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Last edited by Lordopic; 07-04-2007 at 11:48 AM.. |
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Re: Remove POS's (Now in easy-to-digest poll format)
lordo.. your really thinking selflessly on this topic.. Only reason why you want pos is so you can be at aman.
But what about the points tritian made.. Those are real.. And those affect more people then few people like you and also me who has been mostly in multi factional squads. Hyp. Inq, Messengers and now -HTF- I dont like how Pos are now.. I want them reworked. But if the only option is to remove them to better the game, then so be it. |
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Josip Broz Tito |
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Re: Remove POS's (Now in easy-to-digest poll format)
This is a bogus poll. I don't think POS should be removed even in the slightest, but there's no "keep them and rework them". Tritian lumped that it with the remove option so he'll be more "right" at the end of the poll. Also, I don't see the requisite pie option.
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Re: Remove POS's (Now in easy-to-digest poll format)
Quote:
You r right of course, but I have said that if you could /home at Aman they could have my pos. |
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Re: Remove POS's (Now in easy-to-digest poll format)
I like POS, but I think they should make a upkeep for them and it should be much more difficult to build one. It shouldn't be possible to build a POS in every sektor. I think it is a good idea to allow POS building only in Station Sektors and Sektors near a Station.
I like the idea to build a POS with commercials, for example a 2 point POS need 20000 iron/Steel? 4000 Vanadium and some other stuff. The player can buy then the center of a POS with the docking tube and build the Rest of the POS by droping the required commercials. The refuling part should only work if enough hydrogen is on the station. The ammo part maybe should use Uranium. |
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Re: Remove POS's (Now in easy-to-digest poll format)
Quote:
GrimGriz, the first option is to remove OR seriously rework the POS's. I made that option because I personally would rather POS's stay in the game in some form, but without the ability to allow permanent docking such as POS's allow now. I made this a YES/NO 2 option poll because I feel that would best show the dev's that something needs to be done about the POS situation, rather then just having them in the game as they currently are now. Perhaps if you would of read my first post before vomiting your drivel in my thread, you might of seen that we both agree on this subject. Startac: I agree that POS's should be more difficult to build then just buying one and typing /build, but I feel that there are other more harmful reasons that POS's have hurt Jumpgate other then just being easy to build. Making them harder to construct would help a little, but at it's core.. the problem is the other things I mentioned in my initial post. |
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Re: Remove POS's (Now in easy-to-digest poll format)
bejoobus, how many other posts are there going to be on the evils of POS's for the player combat enthusiast?
Ive given you the perfect answer to it, not banning them from the game but making it so that Bountied, military and pirates cannot dock or Home there. That is the best solution to this constant whinefest over pos's as it is MT, Bountied and pirates who are so set on them being evil. And this poll is crap too, no pie option, or is that 1? |
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Re: Remove POS's (Now in easy-to-digest poll format)
Quote:
oh, and what about squad-owned stations where the majority of pilots in a military squad would be MT? going with your idea, they wouldn't be able to dock at their own squad POS. |
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Re: Remove POS's (Now in easy-to-digest poll format)
Nope, they wouldn't.
But either POS's are bad for pvp (then make it so they cant be used for pvp, mt, rat, bounty) or their not. General consensus here at least is that pos's are bad for pvp. As a feature, I wouldn't want them removed from the game entirely as that's throwing out the baby with the bathwater. Pos's are cool, but Id be perfectly happy if the changes I suggested were used. It would mean that getting an innocent temp bounty (I for 1 am always splashing my friends with morts if they stray too close) and having to then run for a main station to clear it rather than just nipping to the nearest pos, but that's something of a compromise isnt it, so that its not all easy on the civ lifestyle re pos's either. |
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