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Member
Pilot Name: dailatron
Join Date: Feb 2007
Location: London UK
Posts: 401
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: Remove The Registry Tag System
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Population and the econ is the problem for no unreg traffic. As I said before dont look to make everyone a potental victim just for your own sake. It would be like OV going on a civ rip spree just because there are no MT pilots on. Quote:
Anyway this thread has gone on far to long and honestly Tritian your argument is the same in every post. It really should be closed. |
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Re: Remove The Registry Tag System
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And you obviously do not know me. I used to pirate strictly in my nix for years, but the current bounty laws make that impossible. w/ a ranger, my bounty is 7mil not 20mil, hence why I flew the ranger. FYI, I do fly, but not on my pirate account. I have many other account and I still fly constantly, but they arent pirates. The current bounty rules have effectively killed Tritian's RP. Quote:
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So yeah, /vouch is worthless. Quote:
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Member
Pilot Name: Algore
Joystick: MS Force Feedback 2
Join Date: Jun 2005
Location: Belfast. Northern Ireland
Posts: 583
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: Remove The Registry Tag System
So then, in conclusion the system needs reworked.
Good job team. |
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Member
Pilot Name: Jonboy
Join Date: Aug 2004
Posts: 316
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: Remove The Registry Tag System
I thought /vouch was a bit soft. I had over 19 mil experience when i left. so the exp cost was peanuts. The PR cost meant that someone else could work off your bounty while civ. Going from 125 PR to 65 PR isn't a hurt at all.
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Re: Remove The Registry Tag System
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As long as Jumpgate isn't pansified like it is now, I'll be happy. The current system is laughable. |
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Re: Remove The Registry Tag System
Tags don't (and shouldn't) make people safe. They do provide penalties for downing non-combat ships. So we've determined that bounty penalties are currently too high, and we know that a very unfinished tag system is hard to work with. Who'd've thunk? You know what, if Jumpgate Evolution doesn't have tags, i'll still play (if my computer can run it at a rate acceptable to me). I'd prefer it if they do have a tag system though. Just not exactly what we have right now, which is an unfinished... well, mess.
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__________________
Crash-Riding: Degrading Music One Hit At A Time- My Blog about musical things. Go here if you want to see what I think about musical things. *Evil Laugh* Hello Goblin Pathfinder! My name is Mophia! The personal blog. Go here for various wierd things, including announcements and special inside information about I:NJAC! *Really Evil Laugh* |
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Member
Pilot Name: daslog
Joystick: sidewinder
Join Date: Jun 2007
Location: new hampshire uber alles
Posts: 354
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: Remove The Registry Tag System
I agree completely. I think if we solve this problem, an Unreg pirate becomes viable. Sine we are getting safe zones anyway, it's really the only way pirates can work.
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Re: Remove The Registry Tag System
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Which im not saying would come about if you ditched the Tag system TBO most of the time im in flux space which is Unreg so my Civ tag means sweet “&*& all anyway. |
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Member
Pilot Name: daslog
Joystick: sidewinder
Join Date: Jun 2007
Location: new hampshire uber alles
Posts: 354
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: Remove The Registry Tag System
Quote:
Another ND Interview 1:07:42 in the interview. pay special attention to the last paragraph. NETDEVIL: What you can’t do, is you can’t go so far that the players can destroy the game for everybody else. There is ways that you can do that by doing things like having areas, which is kind of standard right now, You have areas of space that are sort of protected and I as a PvE player that doesn’t want to have anything to do with your big PvP battle. I’m just going to go this way, and I’m going to enjoy that part of the game, but I as a PvP player am now going to organize a massive alliance to take your blockade out. So you can have both of those things coexisting as long as you make it clear which area is which and you reward people properly for the game style they choose to engage in. INTERVIEWER: It used to be in Jumpgate: that you could engage in PvP whether or not you were Honor Guard and you could get killed whether or not you wanted to, but you got a bounty if you killed a Civ (interviewer describes old bounty system and Civ rips). Are you going to have it this way, or set non PvP zones essentially? NETDEVIL That’s another thing that of course you can imagine that spawns massive debates. My feeling is this: basically if you have a game that’s open PvP, in other words non-consensual full on anywhere I can. I can kill whoever I want anytime I want anytime. There is consequences to that but the bottom line is that but I as a PvE player have no control over the fact that you are going to kill me now. The problem with that kind of design in my opinion is that in order for the person who enjoys that kind of game in order to have fun [the civ ripper] you need to have 10 or 15 people who don’t find that fun at all. You have to create an environment in which the people that are just starting out playing the game and they want it to feel/are safe. You have to give them an option to feel safe. That’s why most MMOs have PvP and sort of non-PvP servers. What you have to do is you create a scenario in which PvP is fine, but it is consensual. And that can mean that I choose play on a server that’s completely open combat, or it can mean I turn on a PvP flag, or it can mean I venture to a certain area of the game where I know is dangerous but I don’t have go there in order to keep playing the game if you will. So I think we want to protect those people who want to play in a PvE environment so that they don’t have this unfortunate experience of the first thing I do is launch and get killed cause their happens to be 80 guys who happen to own this sector of space now and so basically now I can’t play the game. So we want to protect those people yes. |
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