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Re: Remove The Registry Tag System
Heh, mortars certainly take down the Gaurdian quick enough. Take a freighter through a heavy snail sector without an Antiflux if you don't believe me.
![]() Yes, it would mean flying with two weapons loadouts (one installed, one in the hold) and handy POS's nearby, but it's certainly doable. WTF am I thinking describing to a pirate how to kill me?!?!l ![]() |
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Re: Remove The Registry Tag System
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@Mickey_D, we'd certainly welcome any of you in M E C ![]() |
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Crash-Riding: Degrading Music One Hit At A Time- My Blog about musical things. Go here if you want to see what I think about musical things. *Evil Laugh* Hello Goblin Pathfinder! My name is Mophia! The personal blog. Go here for various wierd things, including announcements and special inside information about I:NJAC! *Really Evil Laugh* |
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Re: Remove The Registry Tag System
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Besides, non-combat ships should not be able to kill most pvp ships in most engagements. That's ridiculous. You get two nukes. One nuke is enough to kill most ships. Here's a few strategies to try the moment you see the pirate/civripper: 1) FF to the next gate, jump and then get a small distance from the gate, turn around, and wait for said pirate to show up. When he jumps in, don't launch the nuke until you are sure he engages you and his invulnerability time wears off, and then nuke the gate. He'll die and you live. And if that pirate had a wingman, he'd be dead too. And if he wasn't dead, you have another nuke to try again. 2) If you are far from another gate and not too heavy, it might be better to simply fly towards a POS, beacon, or other large object. Chances are if your not near any gates, you will have a radar advantage head start. Simply hang out as close as you can to the large object and if the pirate tries to civrip you, nuke the object. Announce your location to squadmates or F5 and wait for help to arrive. 3) If you are heavy, and far from any gates, it might be better just to burn FF's for the next gate. Since your shield and armor are uber, chances are you'll make it to the next gate without much damage. As you approach the gate, if the pirate is foolish enough to follow you too close, just nuke the gate at full speed (FF's help) and then cut all engine/lay on the breaks. The nuke will fly ahead and hit the gate, often killing the pirate. If the pirate lives, perform option 1. 4) If you run out of nukes, just hop back and forth between a gate until help arrives. Even if the pirate is using ammo, it will take ages to kill you if you do this, if he even can kill you. You might also be able to simply dock at a public POS, providing you arent too heavy. Oh, and here's some fun stats for you. A single nuke will bring a Guardian shield down to ~70% at point blank. it takes about ~25 seconds for that shield to recover that 30%. I've civripped tons of non-combat ships, but never a freighter. Never one. And not because I havent tried. Oh dear lord i've tried. Most I gave up on after trying for minutes, simply because I saw how futile it was. Several I was actually killed by. Freighter is uber. Plain and simple. Just another one of the MANY reasons why our bounty/pirate system is so screwed up. Some day someone, perhaps even lamer then me, might get the idea to use freighters in PvP. Sure, they arent manueverable and turn like ****... but all you'd need is to simply park the MT freighter right next to the gate and boom, you have an instant sanctuary. If your allies are badly damaged or trailing enemies, they could just FF to the gate, and the momment your friend jumped, you fire the nukes at the gate and kill all the enemies foolishly trailing him. If they dont follow, your friends can recharge their shields and come back, or even retreat. |
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Re: Remove The Registry Tag System
actually the first ship i cived after i started that Hyp privateer RP was a oct frig.. it did take 2-4 minutes because the frig was shooting back so i had to avoid his front side.
anyway, this was in primus point.. and no one came to his rescue:P hehe lazy octs.. well i regret i cived him cause i lost all my money.. and now i cant play rat:/ |
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Josip Broz Tito |
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Re: Remove The Registry Tag System
Back when i was still active the freighter was used as an assault ship. Some of the RP missions required it. No they are not manouverable but with plasma and a stupid or non-observant fighter they can deal damage and withstand a sustained attack. Nukes became dangerous because it was an instant -30% to shields but they are/were still worthwhile considering. Just think about how successful InterOrka was against pirates. Even Vae Victis had problems with him.
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Re: Remove The Registry Tag System
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From our internal forum regarding pirate activates etc. Quote:
Have to say though if a rat pods me in a Freighter he best be quick following me as I don’t stop if im hauling, then depending on what im hauling I either pay it or sod it lets go for a pod ride, as for the insight pirate I have a quick chat asking him to hurry it along. |
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Member
Pilot Name: dailatron
Join Date: Feb 2007
Location: London UK
Posts: 401
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: Remove The Registry Tag System
I know a better solution.
Lets get rid of the /give command, that way Tritian wont be forced to civ rip anyone any more thus saving him from having to be a victim of others unwillingness to interact with him, on his terms. |
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Member
Join Date: Mar 2005
Posts: 508
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: Remove The Registry Tag System
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He's not looking for a win button. He's looking to make things more interesting and fun for everyone involved. We're playing a game here, and right now playing a bad guy in the game is not fun. The whole point of playing a game is to have fun so if it isn't fun then people aren't going to play. |
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Member
![]() Pilot Name: Wild_Bill
Faction: Octavius
Joystick: MS Sidewinder Precision Plus
Join Date: Jul 2004
Location: Abilene Texas
Posts: 811
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: Remove The Registry Tag System
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No one, PvPer or PvEer enjoys seeing their efforts and their fun disrupted. POD demand, griefer or a bounty hunting civ, the result is the same. The difference here is choice. The PvPer can nearly always choose what role to play and when. The PvEer is pretty much at the mercy of those who's ability to do harm exceeds their morality to avoid causing harm to others. I'm with dialatron on this. Take away the /give command and take away the griefer's RP that's shabbily hidden under the cloak of a P.O.D. pirate. If you want to help a noob or reward someone, do it with "TRADE" in-station. |
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