![]() |
![]() |
|
|
|
|
Reveal Backstory through Exploration
JoeNoob doesn't think of himself as a vulture, even though that's what the station crew at GBS calls him. He fancies himself as a reclaimer, turning trash into treasure. When a ship explodes, not all is necessarily lost. Sometimes he can salvage an engine, sometimes just wiring and electronics that he auctions at the core station to people making new radars and such. He has the necessary scanners, and his ship, the monkanic is designed to transfer miscellaneous debris into his cargo hold with it's built in insights and displacer. Of course, he's gotten plenty of practice in the top mounted turret as well, what with the pirates and the flux....not to mention competing vultures*ahem*.....reclaimers.
When his scanner hits the debris sticking out of a roid in a sector they used to call the Great Venure Belt, he doesn't expect it to hail his ship, but it does. A voice from the past plays from a recording device embedded in the wreckage. It tells JoeNoob a story about Quantar and Hyperial, and the lives that were lost when a station exploded thousands of years ago, the only remnant of that station the debris he just scanned. |
||
|
||
| Sponsored Links |
|
|
|
|
|
|
Member
Pilot Name: Wild_Bill
Faction: Octavius
Joystick: MS Sidewinder Precision Plus
Join Date: Jul 2004
Location: Abilene Texas
Posts: 785
![]() ![]() |
Re: Reveal Backstory through Exploration
Excellent idea GG!
|
|
|
__________________
Persistence will take you places Brilliance only dreams of |
||
|
||
|
|
|
Member
Pilot Name: Jonboy
Join Date: Aug 2004
Posts: 314
![]() |
Re: Reveal Backstory through Exploration
Grim,
Do you expect there to be one story, that is revealed slowly over time, with each pilot finding a little piece? Or do you expect the same story to be revealed a thousand times, once to each account that goes to 'what used to be GVB.'??? Do you expect ND to write a story and have it revealed slowly as a group project, or do you want them to pretend that everyone is a hero, and that everyone is the first person to reveal this fabulous information? Hint: WoW does it the second way. |
|
|
||
|
|
|
Jumpgate Developer
Pilot Name: GM_Scorch
Join Date: May 2007
Location: Colorado
Posts: 141
![]() |
Re: Reveal Backstory through Exploration
We have a similar idea about revealing back story one piece at a time to a player. Of course they could go online and read the whole thing anyway but some people still like to have to find things on their own.
|
|
|
||
|
|
|
Re: Reveal Backstory through Exploration
Quote:
|
||
|
||
|
|
|
Re: Reveal Backstory through Exploration
Easter eggs are good IMO. They add fun to games and don't really interfere with anything other people might be doing.
|
||
|
__________________
Currently working hard to break the server... >> Help support JSR through our Amazon store |
||
|
||
|
|
|
Member
Pilot Name: Jonboy
Join Date: Aug 2004
Posts: 314
![]() |
Re: Reveal Backstory through Exploration
Yes, Easter Eggs rule.
However, (sorry, again I'm comparing with WoW) many story arcs proceed through missions with this mechanism. It's another version of the word 'instance.' In WoW there are Instanced Dungeons, Instanced Raids and Instanced Encounters (but no instanced graphic skins???) When the discussion here has been 'We Want/Hate Instances', they should really append Dungeon/Raid. Instance really means... we coded this event so that a number of people could enjoy it, and feel like it was unique, when in-fact it is re-used 9 million times. So, in an Instanced Dungeon, a boss dies, yet you come back to it the next day, and there he is again. The same is true of missions. NPC Quanus Ironroid wants you to go fetch some Quantar beer from tripoint for his grandmother's birthday. Yet the next day he wants more beer and it's his grandmother's birthday, AGAIN! Thus, you learn of Ironroid's grandmother and her story. It's kind of fake, but still fun. It's a good way of getting people to enjoy content and creating a world. Not all the content is mission stuff. Some of it is just there to create atmosphere, but is connected to previous story arcs from earlier warcraft games - or just for fun. |
|
|
||
|
|
|
Re: Reveal Backstory through Exploration
Quote:
![]() Anvil |
||
|
||
|
|
|
Re: Reveal Backstory through Exploration
This is kind of like one of the the Exploration ideas in the JGCentral wiki:
Quote:
|
||
|
__________________
-- Ambros. |
||
|
||
|
|
|
Re: Reveal Backstory through Exploration
Quote:
Anvil |
||
|
||
|
|
|
Re: Reveal Backstory through Exploration
yeah, but in this example there was nothing unique about it. You could go scan the thing every day if it made you feel better. It's definitely more of an easter egg than an instance. We're talking back-story here, not current plot.
|
||
|
||