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About This Page About This Page: This is a discussion on Reverse Thrusters in jge within the Jumpgate Evolution Suggestions and Ideas forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. Well, vectored thrust sounds pretty cool. That could do some really interesting things for combat too. I can't wait to see how we interface with the thrusters.
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Old 10-26-2007, 02:19 AM   #16 (permalink)
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Re: Reverse Thrusters

Well, vectored thrust sounds pretty cool. That could do some really interesting things for combat too. I can't wait to see how we interface with the thrusters.
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Old 10-26-2007, 07:42 AM   #17 (permalink)
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Re: Reverse Thrusters

I mentioned this briefly on another thread. We all look at Jumpgate as a place we could build right now if we wanted, probably true. But if the future is in space, then advanced control systems will be invented to make all these control problems obsolete. The only reason any of the "true phsics" are in here is because its a game and we WANT it here. If it were reality in the future the ships would auto-dock and we'd fly them without a thought of reverse thrust.
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Old 10-26-2007, 08:14 AM   #18 (permalink)
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Re: Reverse Thrusters

I understand chaser's point, but I disagree with it. I think that in the "real future", the vast majority of standard pilots might rely on using autopilot. But the seriously advanced ones (i.e. those which would be interesting enough to be featured in a game) would still want to maintain manual control over their systems.

That's why I think the way we inteface with vectoring thrusters will be important. If there's to capability to independently control each of 10 thrusters positioned around the ship, that allows for vastly more precision and finesse than if you just control them via a couple of POV hat toggles. Now, for playability purposes, it might be necessary to simplify it, but the point remains that there is a substantial reason that pilots wouldn't fly on autopilot.

It's the difference between your average Windows user, and the guy who rewrote a window manager in Linux so that it would do exactly what he wanted. Which of them do you want to be? (And which will be more successful in their field)
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Old 10-26-2007, 02:08 PM   #19 (permalink)
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Re: Reverse Thrusters

ok, Badger, I do see your point to, but what we're talking about now isnt physics, its ego. If you wanted to fly "old style" with manual control of your ship at every turn , I'm sure you could. The idea I stressed is: The technology would be in place to not need to, if you wish to fly by the seat of your pants, as they say today, you can, but the planes are made so you dont have to. Its a pilots choice, not one forced on him. So if the technology isnt in game for the less coordinated to use, you'll lose people who have a hard time useing it the way it is, and yes, I know many of you "old salts" from the game could care less, you think its YOUR game, but the company is spending a lot right now to get as many new players as possible to come play. Maybe enough to actually make the economy work this time, with less bickering and less "demonstrations". Lets let it be a choice, more or less help to the less advanced player.
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Old 10-26-2007, 02:28 PM   #20 (permalink)
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Re: Reverse Thrusters

All we are saying is that AI driven aim has no place in jumpgate. And neither does autopilot. If you want stuff like that go play EvE.

I'm not trying to be mean, and I'm not really a close minded person, but those are the facts about the DNA of what jumpgate is.
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Old 10-26-2007, 02:37 PM   #21 (permalink)
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Re: Reverse Thrusters

So...if the company agreed with you, why are they spending millions to change things. If you think that they'll add a few pretty pictures, do some ads and get enough players to keep the game going the way it is, then maybe you should stay on Jumpgate classic. The company sees that they had mistakes there, and only a few people were able to play it well. And ,friend, you werent enough to pay the bills, so here we are. I'm not angry about all this, I paid and played like everyone here for a year, but without some help for players less "skilled" than you the same people will be on this new game in 1 year and it will DIE again. Its not your game, or the other old players, it needs to be a financially solvant game so they can keep it going, and a few hundered old pirates with attatude wont keep it alive or classic would be the end of it.
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Old 10-26-2007, 02:42 PM   #22 (permalink)
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Re: Reverse Thrusters

Millions? I seriously doubt they are spending millions.
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Old 10-26-2007, 03:13 PM   #23 (permalink)
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Re: Reverse Thrusters

Quote:
Originally Posted by Chaser View Post
it needs to be a financially solvant game so they can keep it going, and a few hundered old pirates with attatude wont keep it alive or classic would be the end of it.

Yet without those pirates there is no need for faction defense, and with no need to equip faction defenders, there is no need for haulers, with no need for haulers, there is no reason to mine.

Catch my drift?

I stand by what I said, there is no room in Jumpgate Evolution for AI driven targeting, this is a first person shooter. Show me one FPS game with AI Aiming.
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Old 10-26-2007, 03:22 PM   #24 (permalink)
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Re: Reverse Thrusters

"if" it would bring more people to Jumpgate Evolution what would be so bad about an autopilot......you could limit the autopilot to lvl...ship class and or a modx slot.....as for autoaim....i would love to have a copy of liet's aimbot...seriously though autoaim should not be in Jumpgate.
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Old 10-26-2007, 03:29 PM   #25 (permalink)
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Re: Reverse Thrusters

Because I've been around since this was first brought up as something for Ep2 of Jumpgate Classic, and the overall response by the playerbase was "no"

It was well argued, and if I still had access to the jossh forums I'd go look for it, but I don't.

I just don't see the appeal to "buy stuff, set map, launch, push button, eat dinner, come back in another station, sell stuff"

How is that fun?


edit: and what happens when someone thinks thats a safe thing to do and comes back and their pod is back at the original station because some pirate "griefed" them while they were AFK and trusting the autopilot?
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Old 10-26-2007, 03:36 PM   #26 (permalink)
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Re: Reverse Thrusters

You guys are arguing over nothing since NetDevil has clearly stated that you will have to fly your ship in Jumpgate Evolution. It is in fact the games selling point. It's a mute point no matter what you believe.
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Old 10-26-2007, 03:51 PM   #27 (permalink)
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Re: Reverse Thrusters

Quote:
Originally Posted by Jump View Post
You guys are arguing over nothing since NetDevil has clearly stated that you will have to fly your ship in Jumpgate Evolution. It is in fact the games selling point. It's a mute point no matter what you believe.
/win for me. Take that carebear. lol

(that is a joke, please don't think I'm really being mean)
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Old 10-26-2007, 03:55 PM   #28 (permalink)