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Re: Safe Zone Implementation That Works (Maybe)
Just for the record, SWG (the REAL game, not the pile of horse dung it currently resembles) had a very simple, yet very effective, PvP system. Players who wished to participate in active PvP (other than Jedi Knights, that's a whole different animal) needed to "declare" themselves before they could attack other flagged players, and vice versa. The declaration system had a 60 second wait timer on it so that a player couldn't simply /pvp and attack an unwarry opponent. Whenever you did declare, your avatar would start blinking to let nearby players know that "Hey, this guy's about to flag himself".
The old version of SWG also had a "temp flag" variation that caused any player who attacked another factions NPC's to become attackable by PvP flagged players from the opposite faction for a period of five minutes. The same concept was true for anyone trying to unflag themselves, unless they were killed. Upon cloning (SWG's version of a pod ride), the player would revert back to a non-PvP status, and would need to reflag themselves if they wanted to rejoin the fight. |
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Re: Safe Zone Implementation That Works (Maybe)
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(knows I am gonna piss some folks off) There is ABSOLUTELY no excuse why folks cannot take the time to protect themselves, but looks like with the safe zones they will be accorded some outside protection. Chance encounters are what they are... Otherwise, a little brainpower can get you out of most sticky situations. This is why I like IJ's thoughts regarding Safezone implementation and wanted to attach a rider to it... As for dealing with asshats, that is in another thread, not to be discussed here. ![]() |
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Re: Safe Zone Implementation That Works (Maybe)
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Why was this screwed up, you ask? Well, seeing a rebel rifleman (who is "PvE" enabled, but not "PvP" enabled) mow down a squad of storm troopers while I, an Imperial Dark Jedi, could do nothing but stand there and watch, is pretty damned retarded if you ask me. A similiar example would be in WoW when alliance or horde players would kill the opposing factions quest givers. The DIFFERENCE was that, on PvP servers in WoW, you always had the option to fight back. |
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Re: Safe Zone Implementation That Works (Maybe)
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In truth, the only reason I could see to play on a pvp server is if you wanted to gank lowbees. I'm kind of hoping ND does safezones this way. You guys talk a lot about huge amounts of AI warping in to gank you if you rip a civ, but remember, if they do that you won't be able to attack QC with your friends. On the other hand, if the zones are artificially safe, but you can get flagged there for attacking NPCs and people can get flagged for attacking you back, then at least the raid QC element of Jumpgate Classic can be retained. |
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Re: Safe Zone Implementation That Works (Maybe)
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Oh MY GOD.... SOE has ruined Matrix Online the same way..... A lowbie could stun you and then a level 50 would absolutely come along and kill you (I was a level 50 Hacker with awesome Viral Attacks).... Lowbie would flag non PVP right back on after the stun... |
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Re: Safe Zone Implementation That Works (Maybe)
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And you're right, implementing a "safe zone" system that's exactly like a WoW PvP server would be PERFECT for Jumpgate Evolution, but nobody will admit it because we're all perportedly against having "WoW in Space". |
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Re: Safe Zone Implementation That Works (Maybe)
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Re: Safe Zone Implementation That Works (Maybe)
The WoW system isn't bad for world PvP. The NPCs in the world complicate things. Level 70 players can run into a lvl 20 enemy town and kill all the NPCs. So the level 20s in the area can't interact with the town until the NPCs respawn. It's just lame.
Instanced PvP took away a lot of the players from the World, so there is less of that now, but World PvP is almost gone now. Instanced PvP feels quite synthetic to me, and it has no RP. Inj, this idea isn't bad. But I don't see what it has to do with safe zones, other than it is dependent upon safe zones being in the game. GG, he means that when someone corpse camped someone in JITW, a whole crew of JITW came and kicked their ass. |
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