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| View Poll Results: Do you think Jumpgate Evolution should have ship collision turned on? | |||
| Lets Have Ship Collision |
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22 | 42.31% |
| Please No, That is a bad idea |
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22 | 42.31% |
| I don't know...let me explain below |
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4 | 7.69% |
| Pie is always a great option. |
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4 | 7.69% |
| Voters: 52. You may not vote on this poll | |||
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Re: Ship Collisions: Yes or No?
They had them turned on when I was in beta for a little bit, but they weren't very accurate. I mean, two tows smacking into eachother in Dark Gateway didn't make either one explode, they just bounced off each other and all their forward momentum was lost, regardless of their mass. It was an amusing day or 2, but the game was much better on the whole with collisions off.
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Re: Ship Collisions: Yes or No?
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Re: Ship Collisions: Yes or No?
How about using the lateral thrusters to make course adjustment as needed. Similar to how EVE does it, but it will be much more impressive since its an actual ship, and not just a pretty picture.
What I picture is the most avid PvPer that doesn't like the "help system" will have to avoid other people at all costs as their low mass ships would be tossed about. Bigger Civ craft will have the help flight system already, so just add a few collision detection "systems" and let it help them avoid other people. I would see this as a bonus to the new people because at lower speeds their small ships could keep their deaths down so they don't get frustrated by crashing all the time. Then as they progress to bigger ships the mass will be higher and they will need to learn to use it less... Then as they "grow up" the ships they are likely to use will too high of a mass for anything more than basic coarse corrections to avoid another ship. Feedback? |
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Member
Pilot Name: Algore
Joystick: MS Force Feedback 2
Join Date: Jun 2005
Location: Belfast. Northern Ireland
Posts: 568
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: Ship Collisions: Yes or No?
I think it would fundamentally change the way we pilot our ships in every way.
I think it's fair to say that the one thing that isn't currently broken about the game is the way in which we pilot our own ships. Introducing something that would have such far fetching repercussions to the game would be both unwise, and an unnescessary use of coding manpower. Do you think it would be a good idea net? If so why? I'm not having a go, but you do seem to randomly come up with things for no apparent reason. Regards Al |
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Re: Ship Collisions: Yes or No?
It will not only change how you pilot your ship, but will require massive amounts of unessesery shield/armor ship balancing. Because in the end there will be a ship superior to all other, maybe a miner or whatever, and this ship will be used by a squad or some persons to bumpkill just for fun of it..
like Al said, its not broken, its fun to fly as it is now and this doesnt bring anything to the Fun factor, most people would just want to avoid hitting eachother and will find this as an annoying element. |
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Josip Broz Tito |
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Member
Pilot Name: Algore
Joystick: MS Force Feedback 2
Join Date: Jun 2005
Location: Belfast. Northern Ireland
Posts: 568
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: Ship Collisions: Yes or No?
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I generally look at an idea and if I feel there are more issues that would cause a detrimental effect on the game than their plus points I tend to dismiss it. There are so many negatives that I can see with collision damage with few positives I see no need to go into more detail. Regards Al |
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Re: Ship Collisions: Yes or No?
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If you add an autopilot to avoid freighter collisions it will need a madman to make it work properly (and realistically), and it would be most abusable to get freighters off course. You won't get a huge boost of realism if we have real collisions, and it might lead to other "unrealistic" fixes to make things as gates and flight between gates work. What's the point of making things "realistic" if you have to add exeptions to make it bearable in terms of coding time and or playability? |
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Member
Pilot Name: Wild_Bill
Faction: Octavius
Joystick: MS Sidewinder Precision Plus
Join Date: Jul 2004
Location: Abilene Texas
Posts: 798
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: Ship Collisions: Yes or No?
I'm willing to give it a try in Beta and see how it works out, but I'm not sure it would add anything "postive" to the experience.
It bums me out now how a small ship can "bump" a Tow, Tug or HM and cause it to 'splash' the station, Jumpgate, roid, etc. I have NEVER understood how a pesky little C1 can move my loaded miner around just by shooting lasers at me. Makes no sense whatsoever. |
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__________________
Persistence will take you places Brilliance only dreams of |
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