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Ship equipment
As much as I enjoyed going to Hyperial for dreams for my Nix in my opinion, factions should be able to make good and usable standard equipment for our ships, then have the possibility of upgrading components with other factions, but we shouldnt rely on the enemy technology as much as we do in the actual universe. If MT missions and DSS gathering (for example) were to affect our technology tree (as the other thread said) so that we could see the defier getting in-game revisions and via FM's improvements to it, then perhaps we wouldnt depend on the other factions.
Anyways, I wanted to see if I was alone on this and not confuse the other thread.... ELP |
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Re: Ship equipment
I believe all factional equipment actually works and we are in fact flying to Hyperial for an upgrade. It gets easy to think of the upgrade as normal after a long time using it, but in fact, it is an upgrade.
It also gives us reason to leave our faction space so griefers can be allowed to play the game their way. j/k |
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Re: Ship equipment
LOL@Jump. I would agree that we have become jaded over time in thinking that the "best" equipment is the standard equipment when it was never meant to be. Dreams instead of BurnMkII's and Haven instead of Defier for a Nix with yet more examples for the Tensy and Dragon.
It always seemed to me that the underlying problem was that the "standard" stuff just didn't perform well enough. Hence everyone went looking for the gear that would allow them to actually do what they needed the ship to do. The Dragon would be a good example of this...try flying one with Standard Octavian gear...you wont for long ![]() There's no easy answer to this but I think part of the solution lies in restricting some equipment to the faction in which its made. That way for some gear, that factions players can equip what they "need" without having a need to get the "best" all the time just to make them able to fly. |
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"A probable impossibility is preferable to a improbable possibility" -Aristotle "Easy to learn, Hard to master" - Unknown |
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Re: Ship equipment
I agree, all factional ships should be designed (and balanced) using factional only equipment.
The only reason that the dreams and Havens were so heavily relied on by the octs is because the tense is really uber compared if the nix doesn't have them. Too slow and no shield advantage caused that problem. All ships should be balanced perfectly with factional only equipment, then any "upgrades" should come with pro/con for using it. Example, the haven shield would give more protection, but slow the ship. Or the dreams would speed you up but take some of your protection away cause the shield doesn't have as much power. See what I mean? |
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Cadet
Pilot Name: SlimPickns
Joystick: marble trakball
Join Date: Aug 2007
Location: Wyoming
Posts: 79
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Re: Ship equipment
How does one say this,,
Trade is important, to have peeps in space, mining, hauling. If each factions ships were ballanced with same faction gear, a quant would not have to go to sol space to make radars, or power plants. The same with every piece of gear. The imbalance is supposto come from sols not letting the quant get any radars or power plants, and vise versa, with havens, and thorns. KTRI if i am not mistaken, promotes trade, because of the tag system. Factionlists by their very name, are supposto support trade from any civ hauler. So intervention in trade would need to be supported by a RP, or faction declaring war, before a factionlists could interviene in trade within his borders. Imbalance in gear is our responsability, not game machinics. Having gear balance within faction story lines, should mean, quants make light efficent shields, like they do now. Having octs not being able to get any, should be the only hindrence to them. Are we goin to drink beer in the stations, and watch a AI run our world? Do the developers need to show us how to play the game with a stinkin AI? There is no reason, why, octs should be flying with a heaven, or ghosts. It is not impossable to deprive any faction of a piece of gear, it just takes comitment, and someone to say go. As a factionlists civ, my job is to make sure my guys have the best gear made, and to try to see the foes are wanting for gear to fight effectivly with. Does it get any better then that? Not with game machinics. I had that once, In prison. |
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Re: Ship equipment
I never said that you cant move equipment, or build it. I said that the FACTIONAL EQUIPMENT needs to be balanced, then the "extra" gear has pros and cons to using it. Instead of, well lets just go to Hyp cause their engines are better. No more better. Keep it all balanced. If the engine is faster, than there has to be something else "wrong" with it.
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Re: Ship equipment
Slim, in a real world you would be a target of opportunity everytime you show in enemy space and unprotected. The fact that you can do this right now is because there arent enough active ships right now to even deterr you of thinking on coming.
The idea goes well as what Dahalb implied, factions should make factional equipment so their ships are flyable at least, maybe they are not in the optimal point, but flyable. A Nix with a burn engine is unflyable, but with the Burn mk2 its flyable. Economic wars can still happen, but if we're going to have a thousand of pilots online (sorry, drooling at the thought) the chances of a civilian coming to 'strip' materials for factional gear and going out alive are very slim. Due to our current history of strippers, splashers and what not, Im sure the factions in Jumpgate Evolution will be more alert of these happenings and will take apropiate action with less fear of the results of killing a civilian. Im one of those, as you, that enjoys both mining, producing and hauling for a PvP squad. IMO is the best adrenaline rush you can get while being a carebear, and at the same time, you see how the PvPers on your squad appreciate your work. Ok, no more deviating from topic lol.... factions should produce ok gear, with optimal gear still developed at other factions. ELP |
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Re: Ship equipment
Ok, if thats how you want it fine. Just don't get pissed when you get camped coming out of Aman with a load full of expensive power plants. Assuming the /carebear protection isn't implemented.
Personally I feel that even leaving your faction at all should be dangerous, and with that in mind I want to be able to have an optimal loadout using only my factions equipement. It makes no sense that another faction would be better at making your equipment. Thats like buying a ford and then putting a honda motor in it. |
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Re: Ship equipment
I tend to agree that you should be able to equip a "decent" ship with native equipment -- but there should always be a significant flaw. Right now I'm not sure that is true for any factions/ships.
I'd like to take it a step further, though, by having warstate impact trade. For example: Quote:
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-- Ambros. |
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Member
Pilot Name: dailatron
Join Date: Feb 2007
Location: London UK
Posts: 401
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Re: Ship equipment
Quote:
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