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Member
Joystick: Wingman Force 3d
Join Date: Jul 2007
Location: Pennsylvania, usa
Posts: 118
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Re: Slow turn rate ships should have turrets
Maybe your right, if it became a 2 person ship then you could or would have to hire someone to fly shotgun. I thought since it wouldnt save you from pirates anyway the pirate comunity would go along with it. I mined a lot and probably will again, depending on how this work out. The most anoying thing is to just get into position on a roid and 2 seconds later a lone flux comes at you. The game didnt give you enough shields on a mining ship to withstand an attack even from one flux for very long, but a light turret might give you a little extra. Maybe 1 in 4 would get killed, we all know if you didnt run they would just sit there and shoot you, it at least gave us a chance. If the beam quit while fighting, so what.. we can restart it...if we live.
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Re: Slow turn rate ships should have turrets
Yeah. I just really hope they don't introduce EVE-style combat drones. I found it so frustrating in that game that you didn't even have to use your weapons...there were miners who would come, set up camp with their mining beams, deploy the drones, then go eat lunch. They knew that the drones would automatically target and destroy anything that came near them. Cruise control to the extreme...
Personally, I don't think solo mining ships should be able to stand and take a beating. If you want to go out there on your own, it would make more sense to rely on speed. You zip in to a dangerous area, pick up a tiny bit of very valuable ore, and then get the heck out. if you want to set up a mining camp, then you just need guards, plain and simple. |
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Re: Slow turn rate ships should have turrets
Escorts won't usually sit there floating around for two hours while you mine a ton of ore. Been there done that.
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Re: Slow turn rate ships should have turrets
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I also think you'll be hard pressed to get another player to be your gunner in a miner or a hauler. Just like escorts don't want to sit around and watch you mine for 2 hours, gunners wouldn't want to sit there either. Gunners would come more into play on fleet combat vessels or capital ships I would think. In Jumpgate, space is a dangerous place. The ships should be designed to reflect that. |
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Member
Pilot Name: Wild_Bill
Faction: Octavius
Joystick: MS Sidewinder Precision Plus
Join Date: Jul 2004
Location: Abilene Texas
Posts: 795
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Re: Slow turn rate ships should have turrets
I'm willing to wait and see the implementation before I get too upset on this issue. I can see positives (flux self-defense for example) and negatives (small view, unable to cover the whole ship, interferring with piloting/navigation).
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Persistence will take you places Brilliance only dreams of |
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Re: Slow turn rate ships should have turrets
I would view the turrets as being controlled by the pilot via remote control, as opposed to the pilot running back through the ship to get in the turret in SW Millenium Falcon style. Like, with the new interface, when you activate the turret, you'd get a popup screen that would take, say, 1/2 of the screen area, and you'd be able to control the turret throughout it's field of fire. Or if you have multiple turrets, throughout the full 360x360 degree range, and then whatever guns can reach where you're aiming would fire. The guns on the front of your ship could possibly even get some form or turreting, so long as you still had to physically control where they are aiming.
What would be really sweet is if people could use the Track IR feature in a way similar to the Armies attack choppers, where the targeting follows the pilots head movements. Look left, at that enemy tank and fire a Hellfire missile at the illegitimate son of a female dog. Then a few hundred rounds out of their vulcan cannon for good measure. Well, maybe that would be getting a bit too extreme, keep the front guns fixed I guess. |
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Crash-Riding: Degrading Music One Hit At A Time- My Blog about musical things. Go here if you want to see what I think about musical things. *Evil Laugh* Hello Goblin Pathfinder! My name is Mophia! The personal blog. Go here for various wierd things, including announcements and special inside information about I:NJAC! *Really Evil Laugh* |
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Member
Joystick: Wingman Force 3d
Join Date: Jul 2007
Location: Pennsylvania, usa
Posts: 118
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Re: Slow turn rate ships should have turrets
Thanks for weighing in Istanbul..any help against flux attacks while trying to mine or haul frieght will be an improvement. Its no threat to the pvpers since they fly top notch equipment and usually have the most experience, but it might help those willing to fly through flux space mining or hauling to keep facterys going.
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Re: Slow turn rate ships should have turrets
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Yes, having a 2nd person in the ship with ANY control of the flight system will cause problems, no ifs ands or buts about it. As far as fighter ships with turrets, the only way I see that working is with Karash's design ideas, and those should come out waaay later in the game. And yes space is dangerous, and if your not strong enough to stand it, you need to become part of a group that can. thats what squads are all about. Quote:
Of coarse there would have to be a backup system for people that can't afford the track IR |
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Re: Slow turn rate ships should have turrets
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Space is dangerous, they have no reason to design ships to be defenseless. It's just bad design. I get the impression you're just another vocal griefer terrified your victims might be able to defend themselves from you. |
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Member
Faction: non-aligned
Join Date: Jun 2005
Location: over the hills and far away
Posts: 882
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Re: Slow turn rate ships should have turrets
In the far off distant future ( ok right here in my head ) Mega Corp Tens And Piney Systems has just made its latest Interplanetary deep space heavy mover it’s a behemoth of a thing over shadowing the Viceroy the once pride of the Solrain trading fleet.
Now what trader in his right mind would jump in and set off to the friendly space lanes of Octaiva, with out the knowledge that his/her arse isn’t covered by the latest Tens And Piney heavy flak mortar cannons to quote the company slogan Quote:
I think too many people are thinking Jumpgate Evolution will just be Jumpgate with a few bells and whistles and not the complete over haul/new game ND has been hinting at. |
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