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About This Page About This Page: This is a discussion on Solar Systems in jge within the Jumpgate Evolution Suggestions and Ideas forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. One way to make space bigger in Jumpgate Evolution without making the map bigger is to add solar systems. Perhaps Stars limit the distance of gates. In a solar system
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Old 09-15-2007, 09:50 AM   #1 (permalink)
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Solar Systems in Jumpgate Evolution

One way to make space bigger in Jumpgate Evolution without making the map bigger is to add solar systems. Perhaps Stars limit the distance of gates. In a solar system you would then gate into the outer rim and have to take shorter hops through the system towards the inner planets. Their could be sectors with different features as you hop towards the star. Asteroid belts would be cool.

As you jump into a solar system your map would change to a system map (galaxy map still available with a click of course). I think this would add a whole new depth to the game without changing the current structure so much. No not every sector would be a system sector. Just enough to add depth to the universe.

Perhaps a different type of gate for systems.

I'm sure there are a lot of positives and negatives but I think it would be cool if done right.
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Old 09-15-2007, 12:03 PM   #2 (permalink)
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Re: Solar Systems in Jumpgate Evolution

Id wish that those planets were more than just part of the skybox... it would be neat to be able to fly around it. If somebody tried to aproach it.. they could get the rumbling/vibration effect on the screen and like the RedOut untill you go boom (reminding everyone that we can't land in them because our genetics still unable us to do so).

Then, have stations at different points around the planet and the jumpgates farther from both planet/orbiting bases.

BTW, when I read about this I thought u were talking about solar panels lol, which also would be neat, only structure we've seen with solar panels (or looking like them) were the subspace transceivers. It would make sense to have more of these in the main stations, either as solar arrays like these or attached to the station's structure like a shiney surface or like earth systems but in the roids for the quantar buildings.

I wanted to talk about both lol

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Old 09-15-2007, 12:27 PM   #3 (permalink)
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Re: Solar Systems in Jumpgate Evolution

on elps superb side track.. solar panels like on the serenity would be a cool addition as an extra for fitting to your ship to boost power for the inevitableness's of Jumpgate's history of ****e powerplanted ships ... esp if as they got shot off during combats that power boosting was lost.
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Old 09-15-2007, 04:31 PM   #4 (permalink)
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Re: Solar Systems in Jumpgate Evolution

I LIKE Jump's idea. Even if it was only for the Core sectors. Then again, just because it's a SECTOR doesn't mean there might not be one or several planetary systems there. Elpirata's spin on it is good as well. Adding in gravitational effects as well as eye candy. Different stations as well.
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Old 10-19-2007, 03:11 PM   #5 (permalink)
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Re: Solar Systems in Jumpgate Evolution

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Originally Posted by ELPIRATA View Post
Id wish that those planets were more than just part of the skybox... it would be neat to be able to fly around it. If somebody tried to aproach it.. they could get the rumbling/vibration effect on the screen and like the RedOut untill you go boom (reminding everyone that we can't land in them because our genetics still unable us to do so).

Then, have stations at different points around the planet and the jumpgates farther from both planet/orbiting bases.

ELP

ELP, so are you saying you want the stations and gates, to be based around planets this time, instead of just having planets in the background? Like, you launch and to your left there is a planet right there?

Or are you saying, just like it is now, there are stations randomly in a sector, and if you take the time (how long?) you can eventually get close to the planet?

You also mentioned being able to "fly around" it? Don't you think the planet would be a bit large to actually try to fly all the way around it?
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Old 10-19-2007, 03:23 PM   #6 (permalink)
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Re: Solar Systems in Jumpgate Evolution

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Originally Posted by netburnrol View Post

You also mentioned being able to "fly around" it? Don't you think the planet would be a bit large to actually try to fly all the way around it?
I haven't seen one movie/game where you could not fly around a planet because it is to large. We got hundreds of satelites orbition our and other planets in our Solar systems.. why would that be a problem for a ship with big engines to do?
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Old 10-19-2007, 03:45 PM   #7 (permalink)
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Re: Solar Systems in Jumpgate Evolution

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I haven't seen one movie/game where you could not fly around a planet because it is to large. We got hundreds of satelites orbition our and other planets in our Solar systems.. why would that be a problem for a ship with big engines to do?

Simple, speed. Satelites are traveling extremely fast. Our ships only do about 400-500 "clicks"
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Old 10-19-2007, 04:25 PM   #8 (permalink)
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Re: Solar Systems in Jumpgate Evolution

Well, in theory if you go against the planet rotation.. u should be able to completely go around it. I would add some gravitational pull on the planet and at some distance.. then the shields start to get affected, kinda like when getting too close to an anomaly.

We know we can't land, but it would be nice if we could get close and such, kinda like that episode in BSG in which the Raptor by mistake got too close to the planet after the jump (planet was Kobol).

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Old 10-19-2007, 04:55 PM   #9 (permalink)
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Re: Solar Systems in Jumpgate Evolution

Why would going against the rotation have anything to do with the distance to go around? I mean yes, you will get to see the entire planet's surface faster but you still won't be all the way around it. What I mean is you leave a station, fly to it for an hour, finally get close enough to start going around, 10 hours later your done because of the massive size of a planet, then another hour back.

And if the planet were only an hour away, it would be VERY large looking in the "background" and not the size they currently are.
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Old 10-19-2007, 07:30 PM   #10 (permalink)
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Re: Solar Systems in Jumpgate Evolution

This is where intra-system gates would come in. You could gate/hop to the other side of the planet, or to the moon or whatever. The only drawback would be that to leave the system you would have to hop to the outer portion of the system where normal Jumpgate would function again.
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Old 10-19-2007, 07:49 PM   #11 (permalink)
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Re: Solar Systems in Jumpgate Evolution

Well, net.. perhap u might remember that pic once surfaced about a Quantar ship being a gazillion klicks from the gate heading towards a planet.... with a "I must get there" comment somewhere.....

We aren't normal people. If I can fly around a planet even if it takes 10 hours..... and Im ok with it... and I can look at the planet with the TrackIR thingie....

I understand not all people would do that... but then again, not everybody mines.... or hauls high mass cargo around...

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Old 10-20-2007, 02:09 AM   #12 (permalink)
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Re: Solar Systems in Jumpgate Evolution

our ships travel at around 400-500 meters per second. witch is really really stupid speed in space unless we are microscopic. But we are not microscopic. Just look at the mass of things. A microscopic engine does not have mass of 2000 kg.

Satelites in real world travel at a speed around 450km per minute. thats 26000 kilometers per hour. 17000miles per hour... space shuttles travel in similar orbit speed.

im not saying Jumpgate should be like real world. But to me it just doesnt make sense not to be able to travel around your own planet in short amount of time because your ship is to slow. Why in the world would you even bother leave your planet in the first place then..

i think they need to rewrite some of those facts on jossh..
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