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About This Page About This Page: This is a discussion on In Space Logistical Ship(s) within the Jumpgate Evolution Suggestions and Ideas forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. Disclaimer: I have decided that when I post, I will post within the context of current Jumpgate Mechanics since thats what everyone else does. I do not support this sort
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Old 08-29-2007, 09:42 AM   #1 (permalink)
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In Space Logistical Ship(s)

Disclaimer: I have decided that when I post, I will post within the context of current Jumpgate Mechanics since thats what everyone else does. I do not support this sort of discussion, rather wishing Jumpgate moved on to a more in-depth and advanced sim.

Logistic Ship

Purpose: To support fleet operations in the field...military, industrial, or anti-conflux.

Role: Provides capable and efficient remote armor repair. Allows pilots to dock for refueling afterburner fuel. Restocks ammunition supplies.

Size: Large profile, TOW class hull.

Manuverabilty: Very poor.

Defenses: Very strong armor and/or shields. AI controlled turrets for defense.

Cargo Hold: Large ammunition bays, but smaller general frieght areas.

A logistics ship within Jumpgate would be an awesome expansion to the current gameplay we have now. With its primary role of support rather than combat, industrial, or trade...it will allow squads or ad hoc teams to effectively "stay out in the field" longer without docking.

1. Logistics would have the ability to effectively remote repair a single ship (or multiple depending on how large the logistic ship is). This would be done by targeting and activating a modx equipment on one or multiple friendly ships. Repairing would also require a very low velocity.

2 Re-arming ammunition stores of friendly ships, and allowing them to 'hook up' to the ship for refuel of afterburner fuel. Think Homeworld's fuel ship and how fighters hooked up to that. The logistics ship would have a limit to how much ammunition and fuel it can store. Additionally, it would have to be loaded with the appropriate ammunition before the operation began.

3. Logistics ships could be fitted with a special type of anti-flux defense modx or have it natively part of the ship. This would be a field that kept conflux from attacking any ships within 20km of the logistics. Not an expert fluxer, so I will defer to those that are.

4. A powerful long range radar would be standard to the ship (or be able to be equipped). This will allow the ship to keep tabs on long range targets or other objectives.

Thoughts?
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Old 08-29-2007, 09:43 AM   #2 (permalink)
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Re: In Space Logistical Ship(s)

Oh and I forgot, this will also reduce the need for those STUPID POS STRUCTURES lol
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Old 08-29-2007, 10:32 AM   #3 (permalink)
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Re: In Space Logistical Ship(s)

It would definitly help those Ammo nixs....

It sounds like a great idea, but the question is, can NetDevil code it
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Old 08-29-2007, 10:46 AM   #4 (permalink)
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Re: In Space Logistical Ship(s)

If Netdevil can code AA, Warmonger, and the upcoming Lego MMO...I think they can handle a logistic ship in jumpgate
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Old 08-29-2007, 10:53 AM   #5 (permalink)
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Re: In Space Logistical Ship(s)

To tell the truth I stopped following anything NetDevil did/does after I left Jumpgate. It was very hard for me to stop thinking about this game.

Now I've got a life, work on cars, starting a web development company, found that special someone who is about to move in with me, and NetDevil has to come in here and RUIN MY LIFE!

Can't wait to play

I really like the idea of more types of support ships. Anyone remember Azreal (I think that was her name) who RPed the Nurse always flying with the repair beams. that chick and her RP was awesome and I wish there was more of it.
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Old 08-29-2007, 11:24 AM   #6 (permalink)
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Re: In Space Logistical Ship(s)

Yup I remember.

The repair beam was a good idea, but very poorly implimented.
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Old 08-29-2007, 03:14 PM   #7 (permalink)
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Re: In Space Logistical Ship(s)

I like this idea, but would give it the added stuff I suggested for an AWACS kind of ship. Bigger radar that allows the ship to be out of the radar of most fighting ships and therefore not giving away its position.

Turrets, depending on how many, would be nice if the turret system was available in different flavors, so you can install a cheap turret system based on the straker guns, or go with the flak type of the senator (and longer range).

Perhaps a new ECM that can combine both the Antiflux and the Shade?

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Old 08-29-2007, 03:28 PM   #8 (permalink)
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Re: In Space Logistical Ship(s)

Even if it is out of range when an injured pilots hits the FF to go get some repair the baddies will follow and see it.


The only thing I don't really like is the turret idea....I don't believe those type of weapons belong in this particular game.
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Old 08-29-2007, 09:32 PM   #9 (permalink)
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Re: In Space Logistical Ship(s)

Nice idea and if the whole thing is AI then this might get a look in, but ND have said that CAP ships will not be implemented at release. So we may have to wait a while before we see them ... if ever.
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Old 08-30-2007, 08:49 AM   #10 (permalink)
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Re: In Space Logistical Ship(s)

Hopefully never.
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Old 08-30-2007, 10:48 AM   #11 (permalink)
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Re: In Space Logistical Ship(s)

Well I was not thinking this would be a 'capital ship'. More like a TOW.
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Old 08-30-2007, 10:54 AM   #12 (permalink)
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Re: In Space Logistical Ship(s)

Quote:
Originally Posted by dahalb View Post
Nice idea and if the whole thing is AI then this might get a look in, but ND have said that CAP ships will not be implemented at release. So we may have to wait a while before we see them ... if ever.
CAP ships won't be implemented? Where did they say that?

If CAP ships are not implemented then this idea is an excellent one. It would almost act as a floating station (destroyable of course) and perhaps reduce the need for accursed POS.

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Old 08-30-2007, 12:09 PM   #13 (permalink)
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