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Speedbrakes?
Ok, this one just popped out of nowhere, well, actually I was recalling that scene from Top Gun after reading Karash's post in another thread. Aside from the flashfire debate, if they did continue to presist in the Jumpgate Evolution universe, the addition of a modx that served the exact opposite of FF's and brought your ship to a screaching, whiplash-inducing stop would be extremely cool IMO.
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Member
Pilot Name: daslog
Joystick: sidewinder
Join Date: Jun 2007
Location: new hampshire uber alles
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Re: Speedbrakes?
I kinda liked how you have to thrust in the opposite direction to stop better personally.
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Re: Speedbrakes?
It's a modx, and it would be non-directional so you could use it in conjunction with reverse-thrusting as a hauler if you so choose, although it wouldn't do much good with heavy loads (read: it'll have the same effect on stopping as an FF has on speeding up).
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Re: Speedbrakes?
"Goose, im going to cut the throttle and he will fly right by..."
Edit: You know it works well in a flight sim (with air) and gravity, but I dont know if it would work well in a space sim like Jumpgate, for the simple fact that you can always reverse your heading and have your velocity carrying you on the same vector. |
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Re: Speedbrakes?
but being able to slow down like that still gives you the time it takes for them to turn around. a modx like this would help combat the ff ff ff ff ff ff duelist modx importance list.
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__________________
Crash-Riding: Degrading Music One Hit At A Time- My Blog about musical things. Go here if you want to see what I think about musical things. *Evil Laugh* Hello Goblin Pathfinder! My name is Mophia! The personal blog. Go here for various wierd things, including announcements and special inside information about I:NJAC! *Really Evil Laugh* |
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Re: Speedbrakes?
I get the feeling that if someone pulled this on me they would be in "flee" mode allready. Flee mode is characterized by a few things, the foremost being that you're not facing your opponent. If I'm chasing you and you're not facing me, what is preventing me from keeping my nose pointed at your ship while I pew pew pew your face off? Sure, I might over shoot you by a little bit, but hey, I'll just burn an FF to catch up and then my lasers will never have stopped scorching your hull, letting me kill you faster. In the odd event that you did pull away and I didn't have a pursuit FF, you're down one modx for equipping your speed brake which, in my book, you might as well have just flipped, FF'd through me and gotten two volleys at me at the same time.
Top Gun reference = Cool. Jumpgate implementation, meh... |
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Re: Speedbrakes?
Combat is just not fun in X2/X3... There's strafing, but it just isn't the same as when I was good at Jumpgate combat.
Personally I think drag is too high in Jumpgate for combat vessels - the way it works for capping speed is brilliant, but I'd like to see drag work backwards for when you shut engines off -- you decelerate slowly at first, but the longer you've not been thrusting, the faster you decelerate. You wouldn't need to use braking thrusters for the last few v at all -- the jumpdrive field would pretty quickly drag you to a stop. But if you've afterburned for a while, cutting engines should let you coast and act like a hurtling turret for a little while at least. Such a change to drag deceleration would also not make the overheating of the engines being discussed in another thread be quite as punishing. You can shut off engines without your velocity falling off catastrophically in combat situations. |
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Last edited by Duodecimal; 06-30-2007 at 08:06 PM.. |
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Re: Speedbrakes?
Quote:
Mind you, being an ammo whoring Oct for so long, no matter which way I point I'm used to not changing directions very fast anyway. ![]() |
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