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About This Page About This Page: This is a discussion on Speedbrakes? within the Jumpgate Evolution Suggestions and Ideas forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. Ok, this one just popped out of nowhere, well, actually I was recalling that scene from Top Gun after reading Karash's post in another thread. Aside from the flashfire
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Old 06-27-2007, 11:05 AM   #1 (permalink)
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Speedbrakes?

Ok, this one just popped out of nowhere, well, actually I was recalling that scene from Top Gun after reading Karash's post in another thread. Aside from the flashfire debate, if they did continue to presist in the Jumpgate Evolution universe, the addition of a modx that served the exact opposite of FF's and brought your ship to a screaching, whiplash-inducing stop would be extremely cool IMO.
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Old 06-27-2007, 11:08 AM   #2 (permalink)
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Re: Speedbrakes?

I kinda liked how you have to thrust in the opposite direction to stop better personally.
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Old 06-27-2007, 11:35 AM   #3 (permalink)
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Re: Speedbrakes?

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I kinda liked how you have to thrust in the opposite direction to stop better personally.
It's a modx, and it would be non-directional so you could use it in conjunction with reverse-thrusting as a hauler if you so choose, although it wouldn't do much good with heavy loads (read: it'll have the same effect on stopping as an FF has on speeding up).
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Old 06-27-2007, 12:06 PM   #4 (permalink)
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Re: Speedbrakes?

"Goose, im going to cut the throttle and he will fly right by..."

Edit: You know it works well in a flight sim (with air) and gravity, but I dont know if it would work well in a space sim like Jumpgate, for the simple fact that you can always reverse your heading and have your velocity carrying you on the same vector.
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Old 06-27-2007, 11:25 PM   #5 (permalink)
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Re: Speedbrakes?

but being able to slow down like that still gives you the time it takes for them to turn around. a modx like this would help combat the ff ff ff ff ff ff duelist modx importance list.
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Old 06-28-2007, 11:06 PM   #6 (permalink)
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Re: Speedbrakes?

I get the feeling that if someone pulled this on me they would be in "flee" mode allready. Flee mode is characterized by a few things, the foremost being that you're not facing your opponent. If I'm chasing you and you're not facing me, what is preventing me from keeping my nose pointed at your ship while I pew pew pew your face off? Sure, I might over shoot you by a little bit, but hey, I'll just burn an FF to catch up and then my lasers will never have stopped scorching your hull, letting me kill you faster. In the odd event that you did pull away and I didn't have a pursuit FF, you're down one modx for equipping your speed brake which, in my book, you might as well have just flipped, FF'd through me and gotten two volleys at me at the same time.

Top Gun reference = Cool. Jumpgate implementation, meh...
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Old 06-29-2007, 08:14 AM   #7 (permalink)
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Re: Speedbrakes?

I suggest you play some X2 / X3...those ships can stop on a dime, and its pretty weird feeling after being a Jumpgate player for so long.
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Old 06-30-2007, 07:42 PM   #8 (permalink)
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Re: Speedbrakes?

Combat is just not fun in X2/X3... There's strafing, but it just isn't the same as when I was good at Jumpgate combat.

Personally I think drag is too high in Jumpgate for combat vessels - the way it works for capping speed is brilliant, but I'd like to see drag work backwards for when you shut engines off -- you decelerate slowly at first, but the longer you've not been thrusting, the faster you decelerate.

You wouldn't need to use braking thrusters for the last few v at all -- the jumpdrive field would pretty quickly drag you to a stop. But if you've afterburned for a while, cutting engines should let you coast and act like a hurtling turret for a little while at least.

Such a change to drag deceleration would also not make the overheating of the engines being discussed in another thread be quite as punishing. You can shut off engines without your velocity falling off catastrophically in combat situations.

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Old 06-30-2007, 08:45 PM   #9 (permalink)
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Re: Speedbrakes?

Quote:
Originally Posted by Duodecimal View Post
Personally I think drag is too high in Jumpgate for combat vessels - the way it works for capping speed is brilliant, but I'd like to see drag work backwards for when you shut engines off -- you decelerate slowly at first, but the longer you've not been thrusting, the faster you decelerate.

[...]

Such a change to drag deceleration would also not make the overheating of the engines being discussed in another thread be quite as punishing. You can shut off engines without your velocity falling off catastrophically in combat situations.
On the other hand, that extended high-speed drift does help with changing vectors, giving that much less speed in the old direction to fight against for heading in the new direction.

Mind you, being an ammo whoring Oct for so long, no matter which way I point I'm used to not changing directions very fast anyway.
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