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About This Page About This Page: This is a discussion on Star Trek vs Star Wars Lasers within the Jumpgate Evolution Suggestions and Ideas forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. They had them in Allegiance. Not many people used them though because it was primarily a mouse & keyboard shooter. I like them as an extra control interface, but I
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Old 06-26-2007, 03:17 PM   #16 (permalink)
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Re: Star Trek vs Star Wars Lasers

They had them in Allegiance. Not many people used them though because it was primarily a mouse & keyboard shooter. I like them as an extra control interface, but I foresee complaining from that same mouse & keyboard crowd in Jumpgate Evolution because they're gonna be taxed enough trying to manipulate pitch, roll, throttle, and yaw.

EDIT: Talking about lateral thrusters
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Old 06-26-2007, 03:21 PM   #17 (permalink)
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Re: Star Trek vs Star Wars Lasers

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Originally Posted by Injustice View Post
They had them in Allegiance. Not many people used them though because it was primarily a mouse & keyboard shooter. I like them as an extra control interface, but I foresee complaining from that same mouse & keyboard crowd in Jumpgate Evolution because they're gonna be taxed enough trying to manipulate pitch, roll, throttle, and yaw.

EDIT: Talking about lateral thrusters

While true, I think a user with a HOTAS setup would be perfect, esepcially with multiple hats and such. Would add a lot to combat (But I think Allegiance had too strong of lateral thrusters for my taste.)
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Old 06-26-2007, 04:12 PM   #18 (permalink)
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Re: Star Trek vs Star Wars Lasers

i'd like to see lateral thrusters, and i am a keyboard+mouse user.
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Old 06-26-2007, 11:04 PM   #19 (permalink)
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Re: Star Trek vs Star Wars Lasers

They would throw a different mix in to the game, but IMO they should be minimal... the same or slightly more force then retro's had. Would that even do anything at all? Maybe. The more I think about it, the more it sounds like a waste of coding time though. I'm probably just a salty old vet though.

As for ST vs SW weapons, I think what you really were looking for was Battlestar Galactica ammo. I really like the idea of balanced weapon selection though, lasers for duels, ammo for fluxing, mortars for fleets, plasma for whatever, the problem is inventing niches for these weapons and keeping them balanced for PvP and PvE encounters. If they can do that, then more power to them. Personally, I don't think that the current weapons are all that broken. I always traded off the super fast accuracy of lasers for ions anyway, which required a smidge of "feel" over lasers, but not as much as ammo. Oh well.
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Old 07-11-2007, 02:08 PM   #20 (permalink)
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Re: Star Trek vs Star Wars Lasers

You know I am going to "bump" this thread just for more viewing. Typically I hate people that do this to their own threads, but the more I think about my distain for typical 'circle fighting laser fights' the more distain I get for Jumpgate.
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Old 07-12-2007, 06:54 AM   #21 (permalink)
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Re: Star Trek vs Star Wars Lasers

I'm noticing a pattern in this thread. Karash goes against all his beliefs because of the blind rage circle fighting puts him in.

Note to self: Be sure to circle fight Karash if ever in battle with him.

I like weapon options. I think lasers are pretty good the way they are. I personally enjoyed featherfires, especially on a craptor and to a lesser extent on a nix. Although I have always been an ammo fan on my nix. I have average aim so if I can line up a target real good, landing a few consecutive rounds can do some good damage. Besides, there is no better way to get a kill then flying wing with pilots like Liet, Tritian, TexMurphy with ammo in your ship. Everyone gangs up on those guys and I get to take target practice. Hell, I even flew a 4 barrack phoon into battle once with no duelist. I didn't hit much, but I can assure you that the phoon that pull a 180 in front of me never travelled in the direction his nose was pointed.
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Old 07-12-2007, 10:30 AM   #22 (permalink)
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Re: Star Trek vs Star Wars Lasers

Its definately a "fun factor" thread only for me. Having a weapon system in game that you can have absolutely no defense against (as far as flying skill), really is a bummer.

Sure if the pilot is not a good shot, then he misses. But instant hit weapons are a real drag to people who want to actually fly their ship defensively from time to time.
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Old 07-12-2007, 08:37 PM   #23 (permalink)
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Re: Star Trek vs Star Wars Lasers

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I agree completely.
1v1's gave an advantage to the laser user (Unless you were fighting Russian)
But in furballs, ammo users were the tide turners.
And nothing could cherry pick like an ammo tensy.
I completely disagree.

Ammo was always gimped a bit in PvP (the only thing less threatening in a RS fight than a Typhoon? An ammo ship!), but I think it was as strong as it ever got 1v1s. A good ammo user would know how to control the angles of a fight in order to minimize the aiming disadvantage of their guns, or put you in a position where they knew where to aim. Russian is a good example - circle fight him and die. On the other hand in big fights the ammo user has to do lots more chasing and off-angle attacks (saving wingmen, etc, etc). Sure there are certain situations were it could/would be better but I think on the whole it was worse as numbers got bigger. At least up until a certain point.
But maybe that's just me, with many fond memories of dodging swams of chain FFing ammo nixes/tensies back in the day before ammo was ubered up a bit.

I'm also not convinced that circle fighting is the 100% winner strategy, but that's the Typhoon pilot* in me.

All that said I can see the point of this thread...but I don't know how I would feel about it. Some ships would be nigh unkillable with ammo-only speeds.


*pansy
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Old 07-13-2007, 11:33 AM   #24 (permalink)
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Re: Star Trek vs Star Wars Lasers

Try using a pest armed with raks next time you're in a free-for-all. The epitome of kill stealing.
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Old 07-14-2007, 08:10 PM   #25 (permalink)
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Re: Star Trek vs Star Wars Lasers

I'd still like to see a long range, high-speed, high damage, long delay ammo weapon. A sniping weapon rather than a melee weapon. You get more than one shot of course, but if you don't hit with the first shot you better be rapidly enroute somewhere else! Or perhaps the ability to get in 3-4 shots before your opponent can get into laser range. Yeah, I'd like to have one of those (sigh).
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Old 07-14-2007, 10:20 PM   #26 (permalink)
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Re: Star Trek vs Star Wars Lasers

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Try using a pest armed with raks next time you're in a free-for-all. The epitome of kill stealing.
Something that is as thrusty and manoverable as a pest is going to be a much more effective ammo ship than some octavian brick. Nevertheless I would be much more concerned about one armed with ions...except maybe in a duel.
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Old 07-16-2007, 12:23 AM   #27 (permalink)
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Re: Star Trek vs Star Wars Lasers

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Originally Posted by Wild_Bill View Post
I'd still like to see a long range, high-speed, high damage, long delay ammo weapon. A sniping weapon rather than a melee weapon. You get more than one shot of course, but if you don't hit with the first shot you better be rapidly enroute somewhere else! Or perhaps the ability to get in 3-4 shots before your opponent can get into laser range. Yeah, I'd like to have one of those (sigh).
This was the revamped v2 mortars. Remember when GrimGriz, Merraton and I all flew 4-shot kills mortar monsoons? Then the Octs figured out that they could use them instead of Flails/Hitmen and the dragon was a 3-shot kill? Then mortars got nerfed? I know that I had a lot of fun flying one, but I think I was the only one who thought it was "balanced." (they were still really hard to aim though)

Also, I seem to recall ammo users hating furballs and liking duels... Maybe the ammo users I talked to never figured out to lead in on their targets in a circle and lead away when your opponent is fleeing... Of course, any high burst damage was king in Jumpgate because of the slight lag delay between the hit registering on your enemies computer and your shield flare on your computer, hence why mortars v2 were nerfed to v3. (v4?)
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