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Member
Pilot Name: dailatron
Join Date: Feb 2007
Location: London UK
Posts: 401
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: Station Stripping
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If they make it arcade like you seem to want, they will lose players like me that still play after 5 years of playing near constantly and remember player numbers above 300 on the EU server. Thats ND's choice its their game. But lets see I've spent over $1,000 on this game and you spent what, a couple of hundred in your playing life ?, hmm tough choice. |
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Re: Station Stripping
You know what, I"ve realized there are some old players around here that honestly don't care about real growth for the game....only that thier current playstyle carries over to Jumpgate Evolution without change.
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Xerout |
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Member
Pilot Name: dailatron
Join Date: Feb 2007
Location: London UK
Posts: 401
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: Station Stripping
Quote:
Point is people like me stay for years, people like you get bored and leave the game. Case closed. It seems this is a feckle server. People leave because of shortage of gear, then measures were introduced to boost the production of gear and then people left because there was nothing to do because there was too much gear. Then miners wanting to be important get their wish and then leave. I wonder if we should all just shut our mouths let ND do want they want and just be thankful for it. |
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Last edited by dailatron; 07-12-2007 at 04:18 PM.. |
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Re: Station Stripping
Auction House on the factional core stations. The people wanting to make $$ making gear can, the people that don't want to fly all over hell and back can get it at 1 station.
Oh, btw ND, if you actually plan for this game to be successful, I'd bring up ways to stop gold/credit-selling spammers from annoying the playerbase. |
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__________________
Posted via home PC |
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Member
Pilot Name: dailatron
Join Date: Feb 2007
Location: London UK
Posts: 401
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: Station Stripping
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Make a game that has specificaly gungho types that have the attention span of a goldfish in a coma and is lucky to last 1 year or make an involving game that lasts for years with a strong player base of nerds. Bussiness 101. |
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Member
Pilot Name: Jonboy
Join Date: Aug 2004
Posts: 316
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: Station Stripping
The topic of station-stripping is one of the most complex in the game... If the game is a space-combat simulator, then in fact it is quake-in-space. We should have near infinite amounts of cash and unending access to equipment and be able to launch and find someone to kill.... like sol navy [/cheap shot]. I can see why this is fun for some people, all-fighting-all-the time.
But the game is ALSO a space WARFARE simulator. Having the economy tie in with the combat part ALLOWS one side to wear the other down until the run out of equipment. It's their own fault if their demand out-strips their supply. It allows one side to actually _win_ a PvP engagement. The game is of course, also an economy simulator. Having PvE hauling for the PvPers is good in my mind, although the cash flow has always made this less than viable. MACK were a PvP squad, in that they supplied solrain. This kept them safe in sol space, allowing them to make money. They negotiated their safety and ability to make money. Their strength lay in their friendship with other factional fighters. In my opinion, this aspect was lost when being safe in space became EXPECTED, instead of fought for..., and then just whined about. meh... Station stripping was essentially a exploitation of game mechanics. You could earn as much cash as you liked in near total safety. Then pick up all the equipment your enemy needs. Then, tagged civilian, you can fly the gear out of their station. You can't defend the gear, you get a bounty, and you've still lost the gear. And the person with unlimited cash can come back and do it again. I think having the fights being dependent on supply is a good thing. but on the US server, supply became expected, and then whined about when infinite resources became scarcer. Liet HATES Aslan (still) for exploiting station-stripping tho, much more than the whiners disliked lack of gear. |
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Cadet
Pilot Name: Wilson
Join Date: Jun 2007
Posts: 31
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: Station Stripping
You and the 30 or so other people out of the 300 who were playing before? And you feel good about that? I don't think ND would consider that to be the right direction to go.
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Member
Pilot Name: dailatron
Join Date: Feb 2007
Location: London UK
Posts: 401
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: Station Stripping
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The people I have seen the most while playing this game are econ pilots, but that was on the EU server. On the WWS I very rarely see anyone and IMO thats because of this disasterous econ system, and sadly thats down to the very same people that think they know best. |
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Last edited by dailatron; 07-13-2007 at 06:53 AM.. |
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Re: Station Stripping
Let's not turn discussion's into personal attack mode. No one has ever proven their point by being nasty. We'll, maybe Clint Eastwood has but he doesn't play Jumpgate. If you have a point to make, make it, if someone disagrees, that's ok.
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__________________
Currently working hard to break the server... >> Help support JSR through our Amazon store |
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