![]() |
![]() |
|
|
|
|
Member
Join Date: Mar 2005
Posts: 500
![]() |
Re: A String of Ideas: Part 2 - Factional Warfare, "Unreg", and the Bounty System
The fact that the PvE population currently outnumbers the PvP population by a drastic margin would happen to be a really good indication that there is something wrong with the PvP in this game.
At the end of the day it's the PvPers that use up the gear that the haulers and miners work to create and I could go put on a single player space sim and blow up AI to my hearts content, but in those games I can't go fight other people. PvP drives this game. Stop pretending otherwise. |
|
|
||
| Sponsored Links |
|
|
|
|
|
|
Member
Pilot Name: dailatron
Join Date: Feb 2007
Location: London UK
Posts: 401
![]() |
Re: A String of Ideas: Part 2 - Factional Warfare, "Unreg", and the Bounty System
Quote:
Quote:
Quote:
I dont really see what your argument is. More full time and part time non PvPers play Jumpgate than PvPers. Maybe more so on the EU server but lets be honest the US server was dead years before the great collapse of the EU server. Sephiroth Im not going to just keep repeating myself and you shouldnt either. Its getting very boring even for me. You dont even have a reason why you think that way, you have just convinced yourself you are right. PvPers got bored and left or moved on to other games, its pretty simple. |
|||
|
Last edited by dailatron; 09-07-2007 at 01:35 PM. |
||||
|
||
|
|
|
Re: A String of Ideas: Part 2 - Factional Warfare, "Unreg", and the Bounty System
Quote:
Yes I got bored, because all the PvPers were driven away by stupid bandaids that hurt the PvP playstyle. Its pretty boring flying around to all three factions as HG and not seeing a single person to fight. |
||
|
||
|
|
|
Member
Join Date: Mar 2005
Posts: 500
![]() |
Re: A String of Ideas: Part 2 - Factional Warfare, "Unreg", and the Bounty System
Quote:
PvP drives this game. Quote:
And I will keep repeating myself because it is the truth. |
||
|
||
|
|
|
Member
Pilot Name: dailatron
Join Date: Feb 2007
Location: London UK
Posts: 401
![]() |
Re: A String of Ideas: Part 2 - Factional Warfare, "Unreg", and the Bounty System
Quote:
By the way I dont consider civ ripping to be PvP. Although yes it does involve 2 pilots, its basicaly 1 pilot going up against another pilot that they know or have a very good idea that they dont have much chance to fight back let alone kill them. That to me is just an exploit of the weaker ship and really no more than PvE anyway. As I said until the recent bounty update the bounty system was worthless. From what Ive seen from the PvP crowd they usualy end up sulking, getting bored and then leave or just move on to newer things. In all your wisdom about PvP what is wrong with the system ?, and dont say POS or the bounties are too high. |
|
|
||
|
|
|
Member
Pilot Name: dailatron
Join Date: Feb 2007
Location: London UK
Posts: 401
![]() |
Re: A String of Ideas: Part 2 - Factional Warfare, "Unreg", and the Bounty System
Quote:
Cater more for the non PvPs and the PvPers will come naturaly. Oh btw Sephiroth you do know that PvE means player vs environment not play vs econ right ?, and that includes fluxing, mining, econ work and many other things and usualy means player+player vs the environment with interaction from other players. So when you lot go on about you may as well play a single player game, that doesnt wash. |
|
|
Last edited by dailatron; 09-08-2007 at 01:26 AM. |
||
|
||
|
|
|
Member
Join Date: Mar 2005
Posts: 500
![]() |
Re: A String of Ideas: Part 2 - Factional Warfare, "Unreg", and the Bounty System
Quote:
Quote:
Quote:
|
|||
|
||
|
|
|
Member
Pilot Name: dailatron
Join Date: Feb 2007
Location: London UK
Posts: 401
![]() |
Re: A String of Ideas: Part 2 - Factional Warfare, "Unreg", and the Bounty System
Quote:
Quote:
So FC, ND, OMC, Economists, SR and many other non PvP squads are all solo playing squads ?. The real question is what is stopping people from PvPing ?. Because JGs flight engine is the best PvP engine I have ever seen in any game I have played ever. I have my own ideas what is holding back everything else and a lot of that will be rectified by the graphic update, as long as its done properly and not released in 2-3 years time because by then they will look outdated again. Saying that I think the retro feel of Jumpgate is one of its unique features. Im a bit worried that ND much like Ambro think that all Jumpgate needs is more players and not a rethink of the way the environment interacts with the player base. |
||
|
||