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About This Page About This Page: This is a discussion on A String of Ideas: Part 2 - Factional Warfare, "Unreg", and the Bounty System within the Jumpgate Evolution Suggestions and Ideas forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. The fact that the PvE population currently outnumbers the PvP population by a drastic margin would happen to be a really good indication that there is something wrong with the
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Old 09-07-2007, 10:38 AM   #31 (permalink)
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Re: A String of Ideas: Part 2 - Factional Warfare, "Unreg", and the Bounty System

The fact that the PvE population currently outnumbers the PvP population by a drastic margin would happen to be a really good indication that there is something wrong with the PvP in this game.

At the end of the day it's the PvPers that use up the gear that the haulers and miners work to create and I could go put on a single player space sim and blow up AI to my hearts content, but in those games I can't go fight other people. PvP drives this game. Stop pretending otherwise.
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Old 09-07-2007, 01:24 PM   #32 (permalink)
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Re: A String of Ideas: Part 2 - Factional Warfare, "Unreg", and the Bounty System

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Originally Posted by Sephiroth View Post
The fact that the PvE population currently outnumbers the PvP population by a drastic margin would happen to be a really good indication that there is something wrong with the PvP in this game.
No sorry, I think there is something wrong with PvPers. Given the chance and the enemies OV would be fighting on mass everyday.

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Originally Posted by Sephiroth View Post
At the end of the day it's the PvPers that use up the gear that the haulers and miners work to create
They might use up the majority, but not all deaths or equipment use are PvP related.
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Originally Posted by Sephiroth View Post
and I could go put on a single player space sim and blow up AI to my hearts content, but in those games I can't go fight other people. PvP drives this game.Stop pretending otherwise.
Well in my whole time of playing Jumpgate (5 years) even when there was 300+ pilots on, civs have always outnumbered HG pilots. Im not pretending, it is you that is delusional. Non PvPers rack up way more hours than PvPers. Its a statistical fact.
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Originally Posted by Sephiroth View Post
but in those games I can't go fight other people.
I dont really see what your argument is. More full time and part time non PvPers play Jumpgate than PvPers. Maybe more so on the EU server but lets be honest the US server was dead years before the great collapse of the EU server.

Sephiroth Im not going to just keep repeating myself and you shouldnt either. Its getting very boring even for me. You dont even have a reason why you think that way, you have just convinced yourself you are right. PvPers got bored and left or moved on to other games, its pretty simple.

Last edited by dailatron; 09-07-2007 at 01:35 PM.
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Old 09-07-2007, 04:14 PM   #33 (permalink)
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Re: A String of Ideas: Part 2 - Factional Warfare, "Unreg", and the Bounty System

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Originally Posted by dailatron View Post
Its getting very boring even for me. You dont even have a reason why you think that way, you have just convinced yourself you are right. PvPers got bored and left or moved on to other games, its pretty simple.
Speaking as a PvPer, let me be the first to say...

Yes I got bored, because all the PvPers were driven away by stupid bandaids that hurt the PvP playstyle. Its pretty boring flying around to all three factions as HG and not seeing a single person to fight.
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Old 09-07-2007, 07:40 PM   #34 (permalink)
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Re: A String of Ideas: Part 2 - Factional Warfare, "Unreg", and the Bounty System

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Originally Posted by dailatron View Post
No sorry, I think there is something wrong with PvPers. Given the chance and the enemies OV would be fighting on mass everyday.


They might use up the majority, but not all deaths or equipment use are PvP related.

Well in my whole time of playing Jumpgate (5 years) even when there was 300+ pilots on, civs have always outnumbered HG pilots. Im not pretending, it is you that is delusional. Non PvPers rack up way more hours than PvPers. Its a statistical fact.

I dont really see what your argument is. More full time and part time non PvPers play Jumpgate than PvPers. Maybe more so on the EU server but lets be honest the US server was dead years before the great collapse of the EU server.
I've never denied that there are PvErs playing Jumpgate, and I've also never denied that the civ population outnumbers the HG population. But a lot of the civ population aren't necessarily out right PvErs (moreso in the past than today since the population is so small). And you're right. PvPers don't use up all the equipment, but they use up most of it. If it wasn't for them the equipment would need to be replaced so slowly that haulers and miners really wouldn't have a hell of a lot to do and would not likely stick around. And seeing as fluxers would then be playing by themselves doing what they could do in a one player game they too could stop paying the monthly fee and move onto something else.

PvP drives this game.

Quote:
Sephiroth Im not going to just keep repeating myself and you shouldnt either. Its getting very boring even for me. You dont even have a reason why you think that way, you have just convinced yourself you are right. PvPers got bored and left or moved on to other games, its pretty simple.
Okay, you go ahead and tell me the thought process going on in my head since I know you can read my mind... yeah PvPers got bored and left. That is a serious problem. If all the PvPers quit Jumpgate Evolution you can be pretty damn sure that the game wont last overly long. PvPers drive this game.

And I will keep repeating myself because it is the truth.
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Old 09-07-2007, 11:50 PM   #35 (permalink)
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Re: A String of Ideas: Part 2 - Factional Warfare, "Unreg", and the Bounty System

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Originally Posted by Lordopic View Post
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Quote:
Originally Posted by Sephiroth
Wow, way to pull a stat out of your ass.
Originally Posted by dailatron
Better than pulling words and ideas out of it.
Yeah, nothing worse than having suggestions and ideas in a suggestions and ideas forum.
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Old 09-08-2007, 01:03 AM   #36 (permalink)
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Re: A String of Ideas: Part 2 - Factional Warfare, "Unreg", and the Bounty System

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Originally Posted by netburnrol View Post
Speaking as a PvPer, let me be the first to say...

Yes I got bored, because all the PvPers were driven away by stupid bandaids that hurt the PvP playstyle. Its pretty boring flying around to all three factions as HG and not seeing a single person to fight.
What bandaids ?. All you need to do is click on the HG/MT tag and hey presto you are ready for PvP. If you are talking about the bounty system then sorry but until the last bounty update the bounty system was near worthless.

By the way I dont consider civ ripping to be PvP. Although yes it does involve 2 pilots, its basicaly 1 pilot going up against another pilot that they know or have a very good idea that they dont have much chance to fight back let alone kill them. That to me is just an exploit of the weaker ship and really no more than PvE anyway. As I said until the recent bounty update the bounty system was worthless.

From what Ive seen from the PvP crowd they usualy end up sulking, getting bored and then leave or just move on to newer things.

In all your wisdom about PvP what is wrong with the system ?, and dont say POS or the bounties are too high.
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Old 09-08-2007, 01:13 AM   #37 (permalink)
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Re: A String of Ideas: Part 2 - Factional Warfare, "Unreg", and the Bounty System

Quote:
Originally Posted by Sephiroth View Post
The fact that the PvE population currently outnumbers the PvP population by a drastic margin would happen to be a really good indication that there is something wrong with the PvP in this game.
No sorry but the CIVs have always out numbered HG pilots. There is something amiss with the game system not the PvP system. The fact that there are very few pilots on speaks for itself. There is nothing wrong with the PvP system it couldnt be easier.

Cater more for the non PvPs and the PvPers will come naturaly.

Oh btw Sephiroth you do know that PvE means player vs environment not play vs econ right ?, and that includes fluxing, mining, econ work and many other things and usualy means player+player vs the environment with interaction from other players. So when you lot go on about you may as well play a single player game, that doesnt wash.

Last edited by dailatron; 09-08-2007 at 01:26 AM.
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Old 09-08-2007, 07:38 AM   #38 (permalink)
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Re: A String of Ideas: Part 2 - Factional Warfare, "Unreg", and the Bounty System

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Originally Posted by dailatron View Post
Cater more for the non PvPs and the PvPers will come naturaly.
Actually for a long time now the updates have catered for the PvE crowd and yet PvPers aren't coming back in droves. So I suppose you are wrong.

Quote:
Oh btw Sephiroth you do know that PvE means player vs environment not play vs econ right ?
No ****, sherlock. Wonder how long it took you to figure that one out and now you're proud of your new discovery.

Quote:
and that includes fluxing, mining, econ work and many other things and usualy means player+player vs the environment with interaction from other players. So when you lot go on about you may as well play a single player game, that doesnt wash.
Actually most PvE work is done solo. Good try though.
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Old 09-08-2007, 08:12 AM   #39 (permalink)
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Re: A String of Ideas: Part 2 - Factional Warfare, "Unreg", and the Bounty System

Pretty mature Seph.
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Old 09-08-2007, 10:55 AM   #40 (permalink)
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Re: A String of Ideas: Part 2 - Factional Warfare, "Unreg", and the Bounty System

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Pretty mature Seph.
What a helpful addition to the discussion at hand.
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Old 09-08-2007, 11:38 AM   #41 (permalink)
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Re: A String of Ideas: Part 2 - Factional Warfare, "Unreg", and the Bounty System

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Originally Posted by Sephiroth View Post
Actually for a long time now the updates have catered for the PvE crowd and yet PvPers aren't coming back in droves. So I suppose you are wrong.
It might have seemed like that but in reality it was an oxymoron and all too little too late. There wont be PvPers without non PvPers. That I think any rational person will find is the trend.
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No ****, sherlock. Wonder how long it took you to figure that one out and now you're proud of your new discovery.
Not even worth answering if you are going to be childish about it
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Originally Posted by Sephiroth View Post
Actually most PvE work is done solo. Good try though.
So FC, ND, OMC, Economists, SR and many other non PvP squads are all solo playing squads ?.

The real question is what is stopping people from PvPing ?. Because JGs flight engine is the best PvP engine I have ever seen in any game I have played ever.

I have my own ideas what is holding back everything else and a lot of that will be rectified by the graphic update, as long as its done properly and not released in 2-3 years time because by then they will look outdated again. Saying that I think the retro feel of Jumpgate is one of its unique features.

Im a bit worried that ND much like Ambro think that all Jumpgate needs is more players and not a rethink of the way the environment interacts with the player base.
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Old 09-08-2007, 12:45 PM   #