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About This Page About This Page: This is a discussion on A String of Ideas: Part 2 - Factional Warfare, "Unreg", and the Bounty System within the Jumpgate Evolution Suggestions and Ideas forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. Okay, sure there are PvE squads, but that doesn't change the fact that the majority of the PvE in Jumpgate is solo activities. Occasionally it is done in groups
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Old 09-08-2007, 07:40 PM   #46 (permalink)
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Re: A String of Ideas: Part 2 - Factional Warfare, "Unreg", and the Bounty System

Okay, sure there are PvE squads, but that doesn't change the fact that the majority of the PvE in Jumpgate is solo activities. Occasionally it is done in groups but that isn't the norm. And yes I have been in PvE squads.
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Old 09-08-2007, 08:12 PM   #47 (permalink)
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Re: A String of Ideas: Part 2 - Factional Warfare, "Unreg", and the Bounty System

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Originally Posted by dailatron View Post
Sorry are you blaming tags for the state of Jumpgate as it is now ?.
Sorry No, Not just the tag system alone. BUT have you ever thought about why are there are sooo many people posting in these forums who have not logged in for 2 or more years? Sure there are alot of games out there that people moved on to. I for one played WOW for a couple of years. But why have I always kept up with the goings on in Jumpgate? Simply because this was once the greatest game I have ever spent many wasted hours of my life playing. That is why so many of us are truely passionate about the upcoming release of Jumpgate Evolution.
Before OV was the mighty PVP squad on US server there were many that held that position. But most left due to certain factional Nerf's and bad gm moderated RP. Really if I had to pick one event that turned the tides I would call it EP2. Call me a trouble maker or whatever but those that were around in those days know that what I am saying is true.
Funny thing is that so many of the people in the pro pvp corner are my most hated enemies from the past. I'd give a left one to see most of them log back in. I agree with Karash and Seph(omg I 'm gonna go wash my hands after typing that) But it doesn't matter....I think that there is a community of 15-30 players that would love for Jumpgate to stay the way it is so that they can mine, haul and BS on F5 about how great things are without worrying that some new(or classic) Jumpgate player that doesn't fit in to their ideal community would play. Bah I need another drink.
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Old 09-08-2007, 08:37 PM   #48 (permalink)
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Re: A String of Ideas: Part 2 - Factional Warfare, "Unreg", and the Bounty System

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I agree with Karash and Seph(omg I 'm gonna go wash my hands after typing that)
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Old 09-09-2007, 05:24 AM   #49 (permalink)
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Re: A String of Ideas: Part 2 - Factional Warfare, "Unreg", and the Bounty System

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Sorry No, Not just the tag system alone. BUT have you ever thought about why are there are sooo many people posting in these forums who have not logged in for 2 or more years? Sure there are alot of games out there that people moved on to. I for one played WOW for a couple of years. But why have I always kept up with the goings on in Jumpgate? Simply because this was once the greatest game I have ever spent many wasted hours of my life playing. That is why so many of us are truely passionate about the upcoming release of Jumpgate Evolution.
I could probably find more people that still play Elite. Its called nostalgia, it certainly doesnt mean you will play in the same way as before. I have a worry that most of the people asking for certian things are really just trying to recapture great moments in Jumpgate past but will end up leaving after a short while and leaving us again with a situation like the minning dependent econ. You have to understand that Im just as passionate about Jumpgate Evolution as you probably are its just I never left. Ive been playing Jumpgate for over 5 years now pretty much constantly.
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Before OV was the mighty PVP squad on US server there were many that held that position. But most left due to certain factional Nerf's and bad gm moderated RP. Really if I had to pick one event that turned the tides I would call it EP2.
The game was old even before EP2 and that didnt do much to update it. Not really sure what you mean by factional nerfs but I heard about your gripes with the old GMs. Ive seen many squads returning since we came to the US server all with the same attitude of being the best PvP squad and the squad to teach OV a lesson only to just disappear over night. Our biggest threat is still an old EU squad. My main objection is the remove tags (and in effect bounties), that IMO would ruin Jumpgate for a lot of potential players.

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Call me a trouble maker or whatever but those that were around in those days know that what I am saying is true.
Id love more PvPers but I dont think that should come at the expense of non PvPers.


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I think that there is a community of 15-30 players that would love for Jumpgate to stay the way it is so that they can mine, haul and BS on F5 about how great things are without worrying that some new(or classic) Jumpgate player that doesn't fit in to their ideal community would play. Bah I need another drink.
One of my first request/suggestions about Jumpgate Evolution was not to listen to the people that play now and say everything is OK. If you had an active account and read the forums over the last 2.5 years? after the merge you would know that Ive been trying to change the way Jumpgate is for all that time. Jumpgate Evolution has such potential to be the real future Elite rather than just a space combat sim.

I might be in OV but Im still an all round player and like all aspects of the game (not so much minning but I understand it is relevent). Everyone goes on about the wild west and dog eat dog but I dont see why it has to be so "wild west" everywhere. Im hoping they give us a vast unregulated area that people like me and my squad can operate with out having to worry about game restrictions. Im still in shock we got called lamers all them years ago for counter claiming sectors and not getting written permision to fight HG pilots.

I do want change but I want evolution not reversal.
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Old 09-09-2007, 06:17 AM   #50 (permalink)
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Re: A String of Ideas: Part 2 - Factional Warfare, "Unreg", and the Bounty System

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One of my first request/suggestions about Jumpgate Evolution was not to listen to the people that play now and say everything is OK. If you had an active account and read the forums over the last 2.5 years? after the merge you would know that Ive been trying to change the way Jumpgate is for all that time. Jumpgate Evolution has such potential to be the real future Elite rather than just a space combat sim.

I do want change but I want evolution not reversal.
Ive got to admit Jumpgate US style has been a great disapointment to me and Im sure the rest of my squad and probably a lot of EU players. The only thing that kept me here is PvP and that at the moment is pretty much non existent for OV. So it would seem I will have to wait for Jumpgate Evolution and just hope they listened to people that tried to play but found they couldnt bare it any more.
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Old 09-09-2007, 09:31 PM   #51 (permalink)
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Re: A String of Ideas: Part 2 - Factional Warfare, "Unreg", and the Bounty System

Ok, tell ya what, you guys keep this up, and I'll move all the derogatory posts to a different thread entitled "Only Morons Post Here". That way you can go on arguing like the wannabe intranet forum badasses that you think you are until you all end up with severe carpal tunnel. Sound good?
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Old 09-10-2007, 04:19 AM   #52 (permalink)
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Re: A String of Ideas: Part 2 - Factional Warfare, "Unreg", and the Bounty System

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Wasnt Jumpgate basicaly full on combat in beta though ?.
In beta it was a Space Combat Sim -- just like now. There were miners and haulers, too (like me) . . . there was just a more appropriate balance of consumers (pvpers) to producers (manufacturers and haulers).
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Old 09-10-2007, 06:13 AM   #53 (permalink)
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Re: A String of Ideas: Part 2 - Factional Warfare, "Unreg", and the Bounty System

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What bandaids ?. All you need to do is click on the HG/MT tag and hey presto you are ready for PvP. If you are talking about the bounty system then sorry but until the last bounty update the bounty system was near worthless.

By the way I dont consider civ ripping to be PvP. Although yes it does involve 2 pilots, its basicaly 1 pilot going up against another pilot that they know or have a very good idea that they dont have much chance to fight back let alone kill them. That to me is just an exploit of the weaker ship and really no more than PvE anyway. As I said until the recent bounty update the bounty system was worthless.

From what Ive seen from the PvP crowd they usualy end up sulking, getting bored and then leave or just move on to newer things.

In all your wisdom about PvP what is wrong with the system ?, and dont say POS or the bounties are too high.
Don't get all pissy with me, I havn't started anything with you.

I don't need to explain the bandaids, if you were around you will know. Also, if you can not grasp how a fighter taking down a tow can be considered RP, then I'm not going to bother with that either. I've been on both sides of the gun and in every case (except when Rollio downed me without saying a word) there was an RP reason for the gun firing, either I refused to pay a PoD, or there was a squad war in progress.

How do you think most of the wars started?

Nevermind, don't answer that, I dont even care what your response would be
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Old 09-10-2007, 06:17 AM   #54 (permalink)
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Re: A String of Ideas: Part 2 - Factional Warfare, "Unreg", and the Bounty System

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Funny thing is that so many of the people in the pro pvp corner are my most hated enemies from the past. I'd give a left one to see most of them log back in.

You are so right here man. Back in teh day I used to downright hate a few people because "they didn't let me play the way I wanted" but looking back on it now I would love to play with those people again. They added depth and realism to the game, the forced their RP on me, they forced me to change and get better. If it hadn't been for certain people picking on me as a weak player I would have never spent the time I did to be better. I wouldn't have practice fighting so that I could defend myself, I would have never gotten good at fighting in a heavy tow.

Just because its a cargo ship doesn't mean its useless in a scrap.

So yea, that comment pretty much sums it up for why I'm here, the hope that I will get to see old friends and enemies in the new game and continue to have fun with them all.
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Old 09-10-2007, 08:01 AM   #55 (permalink)
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Re: A String of Ideas: Part 2 - Factional Warfare, "Unreg", and the Bounty System

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Ok, tell ya what, you guys keep this up, and I'll move all the derogatory posts to a different thread entitled "Only Morons Post Here". That way you can go on arguing like the wannabe intranet forum badasses that you think you are until you all end up with severe carpal tunnel. Sound good?
Hmm, is that aimed at me. Id like to think my posts in this thread have been inquiring not derogatory. Just because people dont agree doesnt mean Im wrong or being derogatory.

Outside of the tag system Im really interested in what has ruined PvP, I just dont understand what the big fuss is about. Does that make me arrogant ?.
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Old 09-10-2007, 08:11 AM   #56 (permalink)
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Re: A String of Ideas: Part 2 - Factional Warfare, "Unreg", and the Bounty System

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Don't get all pissy with me, I havn't started anything with you.
I wasnt trying to come across all pissy. It was a genuine question. As PvPers we need to adapt to our enviroment, we are the only ones that can really ruin someone elses game enjoyment.
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