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About This Page About This Page: This is a discussion on Suggestion for dev and GM training for JGE within the Jumpgate Evolution Suggestions and Ideas forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. Originally Posted by Tim I think perhaps you are assuming that where we are coming from is where they want to go. I don't think that's a safe
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Old 02-20-2008, 12:25 PM   #16 (permalink)
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Re: Suggestion for dev and GM training for Jumpgate Evolution

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Originally Posted by Tim View Post
I think perhaps you are assuming that where we are coming from is where they want to go. I don't think that's a safe assumption.

I don't think Jumpgate Evolution is going to be Jumpgate Classic v.2. It's going to be a different game.

Somehow-miraculously-the original jumpgate was designed without our help/demands. I'm just wondering how many of the folks responsible for that magical feat are still around.
I assume nothing. But you have to admit that the community has made numerous suggestions that would make a better product.

I don't expect Jumpgate Evolution to be Jumpgate Classic v2.0 - I expect it to be better!

Jumpgate Classic had a lot of additions that were a direct result of community suggestions. Somehow-miraculously-the original jumpgate dev team listened to the community from time to time.
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Old 02-20-2008, 01:18 PM   #17 (permalink)
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Re: Suggestion for dev and GM training for Jumpgate Evolution

Along the lines of the thread I would think that the question has been wrongly asked....

Should be...

How many GM or devs that work with Jumpgate Evolution have played Jumpgate Classic? Since inherently were asking them to play before they are controlling the community.

I cannot say who is... but I know some have.

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Old 02-20-2008, 11:50 PM   #18 (permalink)
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Re: Suggestion for dev and GM training for Jumpgate Evolution

It's not an assumption - I can tell they're not going in that direction. That's why I'm suggesting this, because the game we're headed towards is (whoever coined this term)'s WoWGate. (Actually, I think we're headed toward a game that already exists that I won't mention here. No, not EVE.)

Jumpgate had a poor launch and (relatively) weak lifetime because of its publisher and lack of advertising, not because of the game itself. Given both of those, as far as the MMO playing majority is concerned, a modern graphic'ed Jumpgate launching today would be a totally new game. Why mess with a system that mostly works already?
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Old 02-21-2008, 08:25 AM   #19 (permalink)
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Re: Suggestion for dev and GM training for Jumpgate Evolution

The only dev from Jumpgate Classic is Istvan. Scorch's involvement is at a high-level (idea-man), but Draker (Hermann) is running the project.

They are NOT making Jumpgate Classic 2.0 -- that is very clear. They a re making "A new MMO in the Jumpgate universe " as it says all over the place on the Jumpgate Evolution website.

The DsD about the team is HERE (though more have been added since then).
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Old 02-21-2008, 10:29 AM   #20 (permalink)
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Re: Suggestion for dev and GM training for Jumpgate Evolution

Team looks good, at least. I've seen most of their work before, and the only possible thing you could say is making Auto Assault not run on any hardware. Of course, they did a great job making it passable on just about any machine, so it certainly will be no Vanguard. (I can't think of any other horribly unoptimized game to use as an example here, someone help me out.)

Why would they want to make a different game, though? Designing to "sell" (as they seem to be doing) is a downhill path - easy to start, and easy to hit the bottom. Making a game that's good stays in the same place forever, and can be "worked uphill"...
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