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About This Page About This Page: This is a discussion on Suggestion for dev and GM training for JGE within the Jumpgate Evolution Suggestions and Ideas forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. Here are a few threads with debates over things I think could be solved with my training program were it used on the devs that aren't Jumpgate vets. http://
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Old 02-17-2008, 02:27 PM   #1 (permalink)
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Suggestion for dev and GM training for Jumpgate Evolution

Here are a few threads with debates over things I think could be solved with my training program were it used on the devs that aren't Jumpgate vets.

Hyper-Jump Gates
The difference between WoW and JG
Asshattery in Jumpgate Evolution
Please explain safe zones.
How to shard without ruining the game.
Docking Rings in Jumpgate Evolution
Jumpgate Evolution Loot System
http://joystickrequired.com/forums/f...-pvp-2401.html

All work done by said "green" devs should abruptly cease, and they should be sent to play Jumpgate as a regular pilot for a period of 1-2 months. During that time, they need to try to get into every conceivable squad activity - RPed PvP, PvP because they're bored (whether or not the opponent is equally bored), mining, hauling cargo, fluxing, and pirating. Once they have an idea of what a good game in the genre is like, instead of this horrible infestation in their brain of the mechanics of fantasy MMOs, they can go back to work.

The same program should be applied to any GM that will interact with the community in any way, especially those that will be responding to in-game petitions and other support requests. I can already envision the scenario a few days after launch : PirateGuy chooses to "blockade" GVB. He pays no attention to faction or tags - if you want through the sector, you pay his toll or be shot down. TotalJGNewbieGuy decides to try and outrun him across the sector rather than pay, and is promptly shot down. His mission was cargo, so he's back at a station with more of the commodity, and he picks it up and sets off again. Stubborn that he is, he doesn't take a different route. Six or seven tries to outrun the pirate later, he petitions that he's being griefed. (Ignoring the fact that on more than one attempt, he tried to run the blockade while the pirate was dealing with another traveler, and on yet another attempt he saw someone else get shot down.) The GM's response should be clear to anyone who is playing the good version of this game... "The system is working as intended. You might try asking other pilots for an escort. Is there anything else I can help you with today?"
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Old 02-17-2008, 11:01 PM   #2 (permalink)
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Re: Suggestion for dev and GM training for Jumpgate Evolution

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Originally Posted by Desirsar View Post
The GM's response should be clear to anyone who is playing the good version of this game... "The system is working as intended. You might try asking other pilots for an escort. Is there anything else I can help you with today?"
As a care-bear I'm cool with that. IMO It should be S.O.P. with RP type stuff. In the situation outlined, there is one fundamental difference between actual griefing and perceived griefing. The pirate isn't going out of his way to shoot the hauler down. The hauler has "invited" the PvP by continually going there.

The stupidity of one should not be used as an excuse to punish another.
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Old 02-18-2008, 02:37 PM   #3 (permalink)
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Re: Suggestion for dev and GM training for Jumpgate Evolution

agreed
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Old 02-19-2008, 11:47 AM   #4 (permalink)
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Re: Suggestion for dev and GM training for Jumpgate Evolution

Yay, 2 of my threads for training GM nubs

I agree 100% that everyone involved, I mean everyone, should have to sit down and play classic for at least a month.

Otherwise, Jumpgate Evolution will be nothing like what we all know and love
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I should be out sharpening my WoW skills, so i'm ready for the new jumpgate
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Old 02-19-2008, 12:56 PM   #5 (permalink)
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Re: Suggestion for dev and GM training for Jumpgate Evolution

Quote:
Originally Posted by netburnr View Post
Yay, 2 of my threads for training GM nubs

I agree 100% that everyone involved, I mean everyone, should have to sit down and play classic for at least a month.

Otherwise, Jumpgate Evolution will be nothing like what we all know and love
With out saying any names

/signed
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Old 02-19-2008, 01:52 PM   #6 (permalink)
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Re: Suggestion for dev and GM training for Jumpgate Evolution

How many of the folks working on Jumpgate Evolution were also involved with the creation of Jumpgate Classic?
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Old 02-19-2008, 02:14 PM   #7 (permalink)
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Re: Suggestion for dev and GM training for Jumpgate Evolution

one?
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Old 02-19-2008, 07:45 PM   #8 (permalink)
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Re: Suggestion for dev and GM training for Jumpgate Evolution

Erm... weren't both Istvan and Scorch? (Istvan came in later, sure.)
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Old 02-19-2008, 08:32 PM   #9 (permalink)
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Re: Suggestion for dev and GM training for Jumpgate Evolution

Istvan was a player.
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Old 02-20-2008, 01:49 AM   #10 (permalink)
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Re: Suggestion for dev and GM training for Jumpgate Evolution

That was a reply to Tim's question. Why would you not count Istvan for "creating"?
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Old 02-20-2008, 08:21 AM   #11 (permalink)
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Re: Suggestion for dev and GM training for Jumpgate Evolution

Because he wasn't part of the group that created it? I'm not sure how hard that is to understand. He has worked on it since, but he had nothing to do with the creation of it.
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Old 02-20-2008, 08:54 AM   #12 (permalink)
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Re: Suggestion for dev and GM training for Jumpgate Evolution

I agree any of the Dev team that is not familiar with Jumpgate Classic should spend some time in game. Maybe they will start to understand where we are coming from.
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