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Cadet
Pilot Name: Magnus-Ex
Joystick: Cyborg Evo
Join Date: Jul 2005
Location: Lisbon
Posts: 40
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: Suggestion: Limited Fuel & Engine Heat
I'm sure when we will have spaceships, our engineers will think of a way to not drive pilots mad and having them to manage every susbsytem manually.
BTW it will be damaged instantly, not because of a heat but because of a huge difference in pressure. Guys, you suggesting this just because you had too much free time on your hands in Jumpgate. PvPers usually don't have that. We don't want to manage every subsytem manually. If you are bored while hauling, play something different on playstation. Hauling goods is not suppose to be an adventure and constant fight against your own ship. If you really want to manage some subsystems i would suggest managing shields. Like it was in Starlancer i think: u have 4 different parts of shield: fron back and sides. Shield needs additional energy to recharge and so drawing energy to one of the segments will make it stronger and recharge faster at the cost of weakening other parts. If you are beaing attacked from behind, you could even switch your fron shield energy to 0 to and sides to like 25% to have more energu for the back shield. Additionally it should be possible to programm some presets on different js buttons or key combinations. This is one of those things that pilot would WANT TO manage. So, i suggest, you would make suggestions based on what pilots would WANT TO do, as opposite to what you want to MAKE then to do. |
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Re: Suggestion: Limited Fuel & Engine Heat
I agree with Magnus. During PvP you do not have much time (or none at all) to adjust everything.
I liked what they had in X-Wing Alliance. basicly 3 systems (shields, weapons, engine) with 4 power levels. Of course if you boosted one, others lost. |
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Re: Suggestion: Limited Fuel & Engine Heat
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dispelling the hollywood style impact of hard vacuum on the human body. It is not as the movies would have you believe. Regardless it is not instantly damaged. Moisture on coated organs (lungs, tongue, mucus in the nostrils etc) would vaporize and there is always a chilling effect during vaporization but the skin itself is pretty durable. Quote:
I have never actually hauled anything to any degree except for faction missions and mine on occasion when I feel like it. To those that do engage in these activities, I salute your dedication and appreciate to the highest degree your desire to participate in that playstyle as it is beneficial to my own. To Magnus, I may not be the absolute best at PvP, but that is more likely attributed to poor reflexes at my age, not due to information and interface/tasking overload. I would have to assume by your statements that you would find adding a further dimension to PvP difficult. Regardless that is not my burden to bear. I responded to the original posters initial post with my thoughts. I try to present them as my own and I don't use statement such as "Pilots don't want this" or "We don't want that". When you respond to these post in the manner in which you did, it implies that you speak for the pilot body which I find difficult to let pass. Radi responded with his own reaction in a non-offensive manner speaking for himself which is a trademark of an intelligent dialogue. On a side note, ideas presented as fanciful creations are fun, entertaining and may make good game material. That is what this is all about, an idea can exist with no solid foundation in science..it's a pretend game with pretend spaceships and the details of science definately do not matter in that context. However, when solid science is misrepresented even within the framework of concept proposals, I feel compelled to respond lest a misconception be taken as fact and spread over time and future conversations to other people. In closing, I did post what I want, not what I want to make the pilots do. Probably 10% of the ideas exchanged here will see the light of day in Jumpgate Evolution, so it's probably futile anyhow. |
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Last edited by Ikeprof; 07-01-2007 at 03:27 PM.. |
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Re: Suggestion: Limited Fuel & Engine Heat
Guys I suggested this idea, because I currently have it in another game that I play and it adds a lot more depth, skill and enjoyment than what we have currently in Jumpgate. Now, I certainly understand that you may "believe" that you would find this type of system unenjoyable, but how can you truely judge something unless you've tried it?
Trust me, when I say that I do not want Jumpgate Evolution to fail, as I am sure everyone else on these forums feels the same way. If I thought this could have a possibility to be detrimental to the game, I would've never suggested it. The fact is, most people who dock every hour or so and who occasionally stop (like sitting in a Jumpgate lining up for the next hole shot) would never see a huge impact on their gameplay. Where this system really shines is in long, drawn-out pvp/pve engagements. The type of fighting where it is non-stop, AB, max thrust, FF rinse/repeat. This is where the pilot really starts to feel heat/fuel management. The pilot has to manage his ship against the threats and how long he wishes to remain in a certain area in order to egress home successfully. I firmly believe that this system would add a lot to the game. If you disagree, than thats cool, but please tell me why you do. Not "I think this idea is the suxxors" and then not state why you feel that way. alphie |
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Cadet
Pilot Name: Magnus-Ex
Joystick: Cyborg Evo
Join Date: Jul 2005
Location: Lisbon
Posts: 40
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: Suggestion: Limited Fuel & Engine Heat
Quote:
I'm a full time PvPer for more than two years now, fighting almoust every day and i know all currently active PvPers on the server and those who were active during these years and i can assure you that this point of view is shared by a majority of PvPers(if not all of them). Saying that, i must apologize for saying "pilots don't want that", i really should have said "PvPers". There is always a place to add something to the game and if it has to be added then it better be something usefull, like my suggestion about shield managment, rather then creating new meaningless problems and then trying to find a way to solve them. Tbh i also find offensive how ppl keep doing comments about PvP and making suggestions how to change it, when they don't even know what they are talking about. Whish basicly means they are griefing my(and of other PvPers) playstile. |
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Cadet
Joystick: Saitek Cyborg Gold
Join Date: May 2007
Location: Kennedy Space Center
Posts: 73
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: Suggestion: Limited Fuel & Engine Heat
Am I the only one here (except Lordo) who thinks that in an advanced space-faring society we'd be using nuclear powered spacecraft? I'm sorry, but I think the idea of limiting fuel just doesn't fit in with what we have going here.
Heat on the other hand... I like. In fact, if you figure in heat, you can probably remove AB fuel all together. Simply run your engines at higher capacity with the effect of increased heat production. And rather then different engine efficiencies effecting how much AB fuel they have, have them effect how much heat they dissipate. I don't think there should be any reason to not let people run at 100% throttle almost indefinitely, you can't tell me there futuristic scientists can't come up with an engine that runs below meltdown temps, but you could incorporate overheating to reduced flying speeds until the temp comes down below redline. Magnus - clearly you have no idea with whom you are arguing, but I assure you Ikeprof has spent more than his fair share of hours in combat. In fact, I have seen OEC run ridiculously organized flying formations into combat for no reason other than they RP'd an extremely disciplined military squad. When was the last time you bothered to pay attention to your proximity to 3 of your squadmates while heading into battle? Personally, that's usually the last thing on my priority list. Trust that his suggestions on pvp are well founded. Try to keep in mind that as Jumpgate-E starts getting closer, many vets are going to be returning to the game. And being as Jumpgate has been around a long time (6 or 7 years), you're not the only pilot who's been around the block. |
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Last edited by Chemdog; 07-03-2007 at 07:47 AM.. |
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Cadet
Pilot Name: Magnus-Ex
Joystick: Cyborg Evo
Join Date: Jul 2005
Location: Lisbon
Posts: 40
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: Suggestion: Limited Fuel & Engine Heat
Should i?
Does he? Tbh, i already fought with the best, against the best and i was tought by the best, so i don't think he can show me any new tricks. Quote:
Can't wait. Seriously, i've seen many of them returning on forums, but only few actually flying. I'd love to have some battles against old vets, but i guess they would have to learn some stuff first, since game have changed a lot in the past 6 years. Yea, but i was actually playing and my comments are based on the current state of the game. |
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Re: Suggestion: Limited Fuel & Engine Heat
What Chem said. I'm against fuel management, but I don't mind looking at engine overheating issues to see how they affect the game. If it adds depth instead of just being an annoyance (which is what I fear), then I'm for it.
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Cadet
Joystick: Saitek Cyborg Gold
Join Date: May 2007
Location: Kennedy Space Center
Posts: 73
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: Suggestion: Limited Fuel & Engine Heat
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