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Cadet
Pilot Name: Magnus-Ex
Joystick: Cyborg Evo
Join Date: Jul 2005
Location: Lisbon
Posts: 40
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: Suggestion: Limited Fuel & Engine Heat
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And btw i actually did added to the suggestions and before all this started i only asked ppl to suggest changes that would be really usefull(like shield and power managment - shield/guns/engines) instead of inventing something that has no real meaning and would only be annoying. ...................... Now, about your suggestions. Why would getting hit would heat up your shields? make them loose power and draw more energy from reactor - yes, but heat up ... why? |
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Member
Pilot Name: sentinels
Join Date: Apr 2006
Posts: 144
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TOTW/F/M Award(s): 0
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Re: Suggestion: Limited Fuel & Engine Heat
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so then, in using your argument, i'm probably the worst (or one of) PVPer on the server, correct? you can't go by pilot stats alone. who knows how many beta hours he also logged? i'm not trying to discredit you, but to say that ike has no credibility in this realm is a very incorrect assumption. and is purely an assumption since you've never really flown with or against him. suggestions for Jumpgate Evolution should not only include existing gameplay, but new and unknown entities as well.. if you just confine your thought process on how it works now and use that as a basis, we'll all end up in the same game as Jumpgate Classic. you need to expand that and 'think outside of the box', so to speak. it's basically a brand new game with certain existing elements being brought in, but the sky's the limit for this one, i think. well, so long as there's balance and it works well enough for everyone. as for the shields heating up. if you have a laser that emits energy hitting another object/entity that also emits energy, energy build-up would cause heat. therefore, since shields absorb the laser's energy, heat is the resulting effect. at least, that's how my logic works (don't know if real physics applies it the same way). 'course, i'm not fond of having things heat up, so i'd probably pass on the heat suggestion for Jumpgate Evolution. |
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Cadet
Joystick: Saitek Cyborg Gold
Join Date: May 2007
Location: Kennedy Space Center
Posts: 73
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: Suggestion: Limited Fuel & Engine Heat
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Re: Suggestion: Limited Fuel & Engine Heat
Well I really wish we would check our Egos at the door, and actually read all the posts in this thread. There are a lot of 'concerns' that are already responded to by the OP, and other posters. Additionally...basing your opinion on someone else's worth to the discuss based on pilot stats is ludicrous to be sure. Just know that many OEC members have death stats because thats how I flew the wing into combat. We either won, or we took a pod ride home. There were fights larger than the entire average (peak) server population over the last 2 years...do not come in this thread and act like you are gods gift to "PVP".
Jumpgate Classic is a flawed game design...that is one reason it failed. We all hope that Jumpgate Evolution will push the boundries of the original Jumpgate design to make it more popular and fun. While we all have disagreements with each other, especially in this forum, lets retain a sense of class and dignity when debating our differences. |
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Re: Suggestion: Limited Fuel & Engine Heat
I like the ideas. I have often thought that fuel -- not just AB -- should be a somewhat limited resource. But it should go a pretty long way.
Engine heat, to me, is just one aspect of the whole concept of equipment damage, that was introduced conceptually a LONG time ago. We even have equipment damage indicators on the cockpit UI -- it just was never introduced. I'd love to see equipment damage, and I'd love to see Flashfire usage as one way to do MAJOR wear and tear on an engine (along with extended AB usage). |
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Re: Suggestion: Limited Fuel & Engine Heat
I can only imagine what it must have been like the first time somebody proposed the concept of an ammo gun...
"What? limited ammo?!?! Are you insane? I can't fight and fly and flux and download pr0n and watch my ammo levels at the same time!!! There's no way!! Too much managing of the ship!! I shouldn't have to worry about where i can dock! You are a flight-time grief3r!" Then a couple of geeks show up and lay down some calculations on mass per unit volume and relative density as it relates to storage capacity. 6 hours later there are 5 flame posts, 6 people fixated on who knows more about what, and 2 miners arguing about who's laser is longer. Good times. On a serious note, I like the engine heat idea. It's not unlike the effect of altitude on airplanes, in that it's inversely proportional to speed. I think it would add some good depth and dimension to combat, whether it's pvp or pve. |
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"Come on guys, this is the internet we're talking about. Guys are guys, girls are guys, and kids are the FBI." --Injustice |
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Re: Suggestion: Limited Fuel & Engine Heat
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Re: Suggestion: Limited Fuel & Engine Heat
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In regards to what would happen if you ran out of fuel, we pretty much covered that in the first or second page.. oh hell, i dunno, its in there somewhere. You would still be able to use thruster, so you wouldnt be DIW or DIS (dead in space), but you would be awefully slow exactly how slow can be play tested. Some possiblities for a pilot if they run out of fuel are signaling NPC or PC refuelers, but they get paid for their services. Best not to get in that situation. Secondly, in order to get rid of unlimited fuel, you have to get rid of the fuel charges. Being a pilot for TRI, whether your a pirate or not, you should be allowed certain amminities for fighting the conflux. A basic kit, fuel and ammo are provided to pilots to limit the scurge. Everything else you have to pay for, like it is currently. I really believe that this stuff would enhance PvP not deminish it. However, everyone has the right to their own opinion, but lets remember to keep it civil. Keep the ideas coming fellas, good stuff. ![]() |
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Member
Join Date: Mar 2005
Posts: 504
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: Suggestion: Limited Fuel & Engine Heat
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I agree with you Chemdog, I really don't htink limited fuel or the inability to fly 100% throttle indefinately is a good idea. |
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Cadet
Pilot Name: Magnus-Ex
Joystick: Cyborg Evo
Join Date: Jul 2005
Location: Lisbon
Posts: 40
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: Suggestion: Limited Fuel & Engine Heat
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What's the point of counting beta hours 6 years after that? In beta it was completely different game. I think that making assumption based on pilot stats is better than saying someone is good PvPer cause he can fly in good formation. Quote:
I would say it would be same game with the new graphics and A LOT of new stuff brought in. New content, new equipment/ships, improved storyline, more things to do etc... but still Jumpgate. As i said before, i'm all up for cool new stuff in game, i just asked for it to be usefull, not just one more annoying things to worry about, but something that would give you more options. Quote:
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You know what my fear is? 2 years ago ppl asked Ist for a minning-dependant economy. They got what they asked for and than they left and the rest of the playerbase had to deal with something they don't want. Now, i don't want this to happen to Jumpgate Evolution. You could at least start flying again guys, cause on forums everyone is fantastic PvPer and knows game inside out, but they just never launch... |
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