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Member
Pilot Name: TexMurphy
Joystick: X45
Join Date: Mar 2005
Location: Gothenburg Sweden
Posts: 122
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: Suggestion: Professions
Overall reading what alot of posts here on basicly all topics sudgestions go like this...
We are baking a cake I love bacon there has to be bacon on the cake. I love strawberries there have to be strawberries on the cake. I love prawns there have to be prawns on the cake. I love duck there has to be duck on the cake. I love chocolate there has to be chocolate on the cake. I think you get the idea everybody is sudgestiong things THEY EXPERIENCED FUN IN OTHER GAMES. This is the problem concepts are taken out of context from games that where fun/successfull and applied straight un to Jumpgate because if I love X and I love Y then X+Y has to equal great. Most often it doesnt. Bit off topic but on topic with the posts posted in the last few days across these boards. Tex |
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Re: Suggestion: Professions
Yep and the name of the forum is called Suggestions and Ideas.
Lets face it, like I said on the SN forums, no one knows whats going to happen until ND flips the switch and runs... like Skynet. So, try to bare with us as we are excited about a facelift on a game, we certainly all love. Censorship of ideas is bad, mmkay. |
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Re: Suggestion: Professions
I can honestly say I would hate having to choose a profession in Jumpgate. Granted I have basically been more of a hauler/production character in Jumpgate for most of my flight hours, but if I knew for a fact that PvP for the hauler profession meant that I would not be able to use the best equipment and ships to defend myself or squad, then I would have to choose PvP and haul without the "hauling profession advantages."
Who in their right mind would want to choose a profession knowing that they would automatically be at a disadvantage should PvP become unavoidable? PvP is 99% based on skill in Jumpgate, so those who are not PvP orientated will already be at a disadvantage as they will not get the practice that other do. Add inferior equipment and “peaceful professions” will really avoid PvP at all costs. Just my .02 |
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Re: Suggestion: Professions
Yes, Hauler / Military would be a good choice for what I described, but that would make mining more painful.
But then there would need to be Mining/Military, Fluxing/Military and so on, which basically leaves us with everyone being about to fight equally with basically balance PvP ships and setups (although having multiple ship choices, and equipment layouts for those ships would be nice) and only having to choose which peaceful profession to have as a backup profession? I like the idea of changing Jumpgate to meet the needs of the gaming industry, but to me, the one core element to Jumpgate that makes it the game that it is, it the ability to easily do anything you want once you launch out of the station. Choosing a profession sounds to me like a choice of which activity do I want to have a disability at while doing it. |
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Member
Pilot Name: Wild_Bill
Faction: Octavius
Joystick: MS Sidewinder Precision Plus
Join Date: Jul 2004
Location: Abilene Texas
Posts: 797
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: Suggestion: Professions
I'm with Raz and Karash on this. I don't want artificial limits to what I can do or how well I do it. If I can afford it, I should be able to buy it. If I have the skills to do it, I should be allowed to do it as well.
I'm not a carebear or against PvP, I just suck at it and as a result I do it seldom and poorly. I have fought. I have even civ'd a tow before and paid the price for it. I have three Mil Tour ribbons and have flown missions into Flux space. I like to do a lot of things and I don't want to be artificially limited in my choices by "guilds" or "professions". I did those in single player RPGs. I don't play those any more. That is one of the things I like the MOST about Jumpgate Classic and I hope that aspect is one that is carried over into Jumpgate Evolution. |
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Re: Suggestion: Professions
Level up to unlock your ship, your ship is your "class" or "profession."
Lvl 16 = light miner, therefore I get increased mining capabilities. lvl 24 = medium fighter, therefore I get increased PvP/fluxing capabilities. lvl 34 = heavy fighter, therefore I get increased PvP/fluxing capabilities. lvl 38 = bomber, therefore I get increased structure/capital fighting capabilities. lvl 50 = Uber ECM Ship of myd00mz0rz. I get to cloak and fire my first burst at 200% damage because of weakpoints in your shields, increased PvP abilities/decreased armor and no shields. Anyone seeing a pattern? |
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