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About This Page About This Page: This is a discussion on A twist on Pirating within the Jumpgate Evolution Suggestions and Ideas forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. Originally Posted by Liet What's your point? Nothing really, I just have a contrarian streak. When I think of buttpirate, I think of you and Grasputin.
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Old 11-21-2007, 10:52 AM   #31 (permalink)
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Re: A twist on Pirating

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Originally Posted by Liet View Post
What's your point?
Nothing really, I just have a contrarian streak. When I think of buttpirate, I think of you and Grasputin.
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Old 11-21-2007, 11:19 AM   #32 (permalink)
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Re: A twist on Pirating

when Jumpgate Evolution gets released, people will role play who ever they want to do.
you think that pirates will just be humane cargo stealers but there will be some people who will do more than just cargo steal(or pirating). they can try to blow up a ship for the cargo, or demand x numbers of credits or your ship will blow up.

there should be a quote that people needs to remember when it comes to ppl doing bad things in the game on the rise. "welcome to the internet. where things come unexpectedly".

i actually learned this lesson in secondlife.
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Old 11-21-2007, 11:36 AM   #33 (permalink)
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Re: A twist on Pirating

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Are you saying that pirates used to sail the open seas looking for ships and then asking them for only some of their money rather than taking as much of their cargo as possible?.

POD piracy is just poncing with the threat of menace. Make it cargo stealing or call them something else.
I always thought pirates would attack heavy navy ships, disable them, kill the people, and steal anything worth stealing.

In Jumpgate Classic you couldn't do that at first, so it was a PoD, then the whole steal them without hurting them RP was forced by introducing the so called pirate tools.

I say lets get closer to reality, give us tools to disable, steal, and kill if we want, the pirate way!
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Old 11-23-2007, 08:39 AM   #34 (permalink)
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Re: A twist on Pirating

Pirates rarely took cargo unless it was loot. They sailed small, fast ships for the most part, and taking cargo was impractical unless they actually commandeered and stole the whole ship. In most cases ships were sunk and the crew and passengers killed.
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Old 11-23-2007, 11:03 AM   #35 (permalink)
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Re: A twist on Pirating

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Pirates rarely took cargo unless it was loot. They sailed small, fast ships for the most part, and taking cargo was impractical unless they actually commandeered and stole the whole ship. In most cases ships were sunk and the crew and passengers killed.
That kind of explains the twist I want. To be able to attack a craft, kill the pilot, and then ransack the place and take what I want, or try and tow the whole ship back with me. Then everything inside could be sold, as well as the ship giving a good amount of money to make up for the huge risk of trying to drag a ship back to a station while bounty hunters are trying to track you down.
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Old 11-23-2007, 07:21 PM   #36 (permalink)
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Re: A twist on Pirating

I think that the whole "pirate" thing in Jumpgate is flawed only because we want to make it too realistic to the real life. Loosing money, cargo, or even getting blow up simply because someone wants be or "RP" bad guy leaves a warm fuzzy feeling inside to:
a) return the favor
b) quit

And the concept to just steal cargo doesn't work because pilots will go after you repeatedly. This has been proven time after time. Personal feelings usualy are stronger than some RP. Of course there are exceptions, but they are usualy a minority.

I think what would work is just a hostile faction. Rebels (or whatever you wan to call them) will be simply hostile towards factions ,or just one faction, which basicly allows them to do anything: steal cargo, extort money, or kill anything in sight. And rules will be simple: those are bad guys and you know what to expect from them.

Now, since we will have advanced AI in game, stealing might work. However, only on AI because AI will not complain on the forums or to the devs.
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Old 11-23-2007, 09:44 PM   #37 (permalink)
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Re: A twist on Pirating

so whats wrong the the old fashioned POD?

er i mean "Insurance"
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Old 11-24-2007, 08:56 AM   #38 (permalink)
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Re: A twist on Pirating

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Originally Posted by Radi View Post
I think that the whole "pirate" thing in Jumpgate is flawed only because we want to make it too realistic to the real life. Loosing money, cargo, or even getting blow up simply because someone wants be or "RP" bad guy leaves a warm fuzzy feeling inside to:
a) return the favor
b) quit

And the concept to just steal cargo doesn't work because pilots will go after you repeatedly. This has been proven time after time. Personal feelings usualy are stronger than some RP. Of course there are exceptions, but they are usualy a minority.

I think what would work is just a hostile faction. Rebels (or whatever you wan to call them) will be simply hostile towards factions ,or just one faction, which basicly allows them to do anything: steal cargo, extort money, or kill anything in sight. And rules will be simple: those are bad guys and you know what to expect from them.

Now, since we will have advanced AI in game, stealing might work. However, only on AI because AI will not complain on the forums or to the devs.

Should call the faction ISU :P
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Old 11-24-2007, 06:24 PM   #39 (permalink)
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Re: A twist on Pirating

I have said countless times that I would like for there to be an "unreg" faction, or some way to basically make it so you never have to enter faction space. This would be "the pirate" faction as I see it, people who do not want to follow the rules.

I was hoping they would have specialized ships, and equipment to do what the faction is designed to do, cause disorder, and pillage.
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Old 11-28-2007, 09:27 AM   #40 (permalink)
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Re: A twist on Pirating

It might be better to let everyone start as a faction and then be able to choose to join the pirate faction after they've reached a certain level. Face it, I'm guessing many a pirate did not grow up as pirates. When they got big they decided the pirate life was for them.

I can't see a pirate faction having their own ships, but this is how you could get a pirate faction that has ships from all different factions.
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Old 11-28-2007, 10:07 AM   #41 (permalink)
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Re: A twist on Pirating

Maybe faction isn't the right word. I'm thinking a very Rich, and well tuned Pirate Tag. Something that sets you apart from TRI and allows you to follow your own set of rules, with balanced advantages and disadvantages.
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Old 11-28-2007, 10:19 AM   #42 (permalink)
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Re: A twist on Pirating

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Originally Posted by netburnrol View Post
I have said countless times that I would like for there to be an "unreg" faction, or some way to basically make it so you never have to enter faction space. This would be "the pirate" faction as I see it, people who do not want to follow the rules.
The pirate faction, is long overdue.

Players should be able to chose the pirate faction from the start. Pirates should be brought up from youngins if we want hardcore pirates. Pirate stations (the ones in unreg right?) should be capturable with drones that do the bidding of the current owner. Pirate squads can do a king of the hill thing to see who gets GBS. Could even have working markets, and cargo missions, with controled stations.

This whole unreg part of the map, has never been exploited, if ya ask me.

Pirates could have a rocket that disables ships, and sends the pilot on a pod ride, complete with blue zapping efficts. The captured ship then is set to wing and the pirate escorts the captured ship to the pirate station of his choice. Complete with any speed problems the captured ship has because of mass.

Please dont "make" non pirates fly in unreg, if pirates want somthing make them sail in controled waters.

There should be all kinds of reasons for nonpirates to fly in pirate space. And reasons for pirates to fly in controled space.


And i want a portable gate..
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