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Why not TRI?
Or whatever it's called in the Jumpgate Evolution.
I see lot's of posts asking for new playable factions. I see lot's of posts asking for a pirate faction in Jumpgate Evolution. And those are all great ideas. But if your going to have a pirate faction, why not TRI? Why not a faction for those that wish to play the law? And I don't mean give them better ships like the so called enforcers have now. Just a neutral faction that is counter to pirate and who's purpose is to protect and promote unification under TRI. |
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Member
Faction: non-aligned
Join Date: Jun 2005
Location: over the hills and far away
Posts: 882
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Re: Why not TRI?
Because TRI as is has about as much power as Me, which is next to nothing, or at least I think that is right as all the power it once had has sort of passed into the Faction governments or something, it never did get explained very well.
But I do agree a sort of none factional but law enforcing body, call them what you will, would be good, but then wouldn’t that be run by NPC?, In Eve its concord who do the work of keeping the peace in the sectors. ( you cant play as them ) Be nice to have a tag or something for the free runners like my self who have no loyalty to their faction TRI or any one else for that matter ( excluding squad mates and close friends ) and have no interest in being labelled Sol, TRI or what ever Im a free man. |
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Member
Pilot Name: Jonboy
Join Date: Aug 2004
Posts: 315
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Re: Why not TRI?
Toward the end of my playing days, a lot of squads contained people who were mates, but who chose ship not on the faction of the squad, but on whatever ship they wanted. Yeah, i'm thinking of Solicidal and QGFoKH... this meant fleets containing tensies and dragons and monsoons. I didn't have much of a problem with it, but in theory it should create balance issues. Fleets like these had disadvantages, like being forced to home at EE or LL, etc.
I remember a lot of people wanting not to be part of TRI. Mainly it was for RP, but there were practical reasons. Anyone care to explain? Would anyone be unhappy if i were able to SWITCH factions but keep my ship, e.g. if i were to be able to home a dragon at wake? I am against another faction of playable ships, as if you have 4, you'll still want a fifth, etc, and it doesn't really add to game-play. |
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Member
Pilot Name: Wild_Bill
Faction: Octavius
Joystick: MS Sidewinder Precision Plus
Join Date: Jul 2004
Location: Abilene Texas
Posts: 795
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Re: Why not TRI?
I think you can have pirates without TRI. Pirates are basically criminal griefers. They don't require an example of "GOOD" to make them "EVIL". Their very actions of preying on the weak and helpless are more than sufficient to make them "EVIL". Plenty of real world examples if you want them. This is not a case of "freedom fighter" to some; "terrorist" to others.
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Recruit
Pilot Name: Blk_Dragon
Joystick: Logitech Extreme 3D Pro
Join Date: Jul 2007
Location: CO
Posts: 21
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Re: Why not TRI?
In the original game, it was sometimes hard to distinguish whether a pirate was still acting as a member of their faction or not. Some pirates were definitely easier to distinguish than others, but they still flew that faction's ships. It might be a pipe dream, but having the ability to fly ships that are not tied to a faction might be a good addition. If you want to be a pirate, you get to go to and base out of those unregulated type sectors to puchase your ship. The same could be said of a "police force" that is maybe somewhat sanctioned by TRI, but not specifically TRI.
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Re: Why not TRI?
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Member
Pilot Name: Wild_Bill
Faction: Octavius
Joystick: MS Sidewinder Precision Plus
Join Date: Jul 2004
Location: Abilene Texas
Posts: 795
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Re: Why not TRI?
IF I understand you Jump (and that's not always a given in written communications), you are asking for a fifth playablefaction that's NOT Oct, Sol or Quant nor pirate either? Or perhaps a fourth playable faction (or NON-FACTION) of independants that could include both pirates and pirate-hunters as well as those who are neither?
If either of my guesses are correct, would these independants use original factional equipment or equipment that's different all together? I'm not opposed to the ability of a pilot to reject his/her factional origin and then fly what ever ship they may choose, either as a law-abiding independant or a criminal of no factional attachment or something in between. I'm also not opposed to ND coming up with another set of ships/equipment all together (since it's obvious Jumpgate Evolution is going to have new and different ships anyway). |
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Re: Why not TRI?
I think if there is a separate pirate faction then they should fly some kind of hybrid ships that are mixtures of the three factions. Pirates can't go to the shipyard and purchase their wares so they would have to scrap together what they could from scraps. Thus Hybrid ships. The TRI faction would of course, fly TRI ships. Of course they would be hybrids as well but shinier and built in TRI factories.
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Re: Why not TRI?
I never thought Jumpgate was about evil or good. I mean sure you can try to help all noobs in your faction, or try playing a pirate. But if you are evil or good still depends on who you ask.
TRI to me is an organization of the 3 factions. I dont see why it needs to be a independent faction. |
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__________________
Josip Broz Tito |
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Re: Why not TRI?
It would be awesome if ships were commodities and that at higher levels you could be authorized to buy them and use them.
On the matter if TRI/Pirates/Rebels I would do these with a limited set of ships, and perhaps requiring a pilot to reach some levels as to assure that he/she has the knowledge to perform under such limited scenario that it would be. I see TRI not as the police officers or enforcers, but more like those that want to be like civilians but still dont want to align with one of the factions. I would go with these with cargo/miner ships with huge shields but no other means of defense (which would be provided by others ships). Same for Pirates or Rebels (think ISU?) Id think a Rebel faction would host pirates, mercenaries and so forth. Aside from RP (as Jonboy asked) some people think that they can live without the requirement for good PR with the factions. I dont think there's a benefit on it, but is like playing as an OCT, it has been always the hardest faction to grow in, therefore, a rebel/TRI faction would be then even harder IMO. ELP |
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