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Member
Pilot Name: daslog
Joystick: sidewinder
Join Date: Jun 2007
Location: new hampshire uber alles
Posts: 353
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: This will get me shot
It wouldn't have been profitable from a business standpoint. Might have been fun for 100 of us to play for a few months though.
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__________________
IMO, the above post represents the opinion of the author. No warranty is given or implied.
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Re: This will get me shot
I disagree. Jumpgate done right could have been quite successful, IMO. It would not be WOW-like success . . . more like BF, AO and AH-type success. There are significantly more than "100 of us" playing poor, neglected old Jumpgate Classic.
I continue to be concerned that the "lets make it fun for everyone" approach will make it fun for no one (since there is no single defiition of fun) and result in a mess. |
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__________________
Many of the things I hear about Jumpgate Evolution disappoint and concern me . . . but I look forward to beta and release to (hopefully) be proven wrong. -- Ambros. |
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Member
Pilot Name: daslog
Joystick: sidewinder
Join Date: Jun 2007
Location: new hampshire uber alles
Posts: 353
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: This will get me shot
Quote:
I guess we will have to disagree on this one. It's not like either of our opinions actually count for anything (unless you plan to make your own game or something) anyway. |
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Re: This will get me shot
Quote:
I think Luke's comment (in another thread) about the learning curve and continuous challenge being an important part of his "fun factor" is a biggie for me as well. So the question is, can you create the "accessible" early experience for new players (fun-a) as well as create an ongoing learning-curve challenge for longer-term players (fun-b) in the same space? And of course you will have lots of others in between who are not noobs, but still want a low-challenege game where they can feel uber to compensate their pitiful real lives (fun-c). Frankly ND trying to please this group concerns me the most. |
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Re: This will get me shot
Heh, in my experience, that group always finds a way to take challenge out of the game (for themselves, at least) so working to please them is silly. They'll find the easiest way to lame up a game, and then do it till they get bored. I suspect even ND knows this, so they'll concentrate on one of the first two groups you defined. My bet is they go for option a, because i bet that group of folks spends more money.
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__________________
"Come on guys, this is the internet we're talking about. Guys are guys, girls are guys, and kids are the FBI." --Injustice |
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Re: This will get me shot
I'm not sure who "group a" is . . . "fun-a" (one definition of fun) really only applies for the first few days of playing (i.e. the whole accessibility/first fifteen minutes thing). The question there was whether there would be equal attention would be given to "challenge-seekers" (i.e. fun-b definition). If you don't create "fun-b" what you are pretty much left with is "fun-c" -- the game without challenge.
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Member
Pilot Name: daslog
Joystick: sidewinder
Join Date: Jun 2007
Location: new hampshire uber alles
Posts: 353
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
![]() |
Re: This will get me shot
Quote:
1) Get as many people from this group as possible to subscribe 2) 1 to 5% will never play after the first month but continue paying the sub (referred to as "your best customers) 3) Try to retain 10 to 15% of the rest for more than 3 months. |
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