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Chat Star Citizen flight model

Discussion in 'Star Citizen Talk' started by Tritian, Mar 26, 2013.

  1. Tritian

    Tritian Senior Magnate Stella Imperia Dev

    78
    Jun 26, 2007
    Ratings:
    +152 / 3 / -1
    Has there been any talk about Star Citizen's flight model? Will it be Newtonian based with mass/momentum or will it be more like Freespace?

    I did see that one video where they showed off the positionable lateral thrusters / "fly by wire" aspects. That stuff was cool and realistic, but I don't remember him mentioning what the flight model would be like.
     
  2. Jump

    Jump Administrator Staff Member

    243
    May 22, 2004
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    +822 / 51 / -0
    From their website.
    That's all I could find atm.
     
  3. Teeleton

    Teeleton Senior Magnate BorderSpace Dev

    38
    Feb 6, 2008
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    I asked him directly in the GDC reveal, and he confirmed that it's a newtonian model. The ship has a 'fly-by-wire' system to turn your inputs into a series of vectored thrust nozzles that make the ship appear to fly like a standard atmospheric model. The fly-by-wire system can be turned off, and the various vectored thrust nozzles on the ship can be individually damaged.

    blog post: Physics ? Not a Dirty Word | Roberts Space Industries
     
  4. Tritian

    Tritian Senior Magnate Stella Imperia Dev

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    Jun 26, 2007
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    +152 / 3 / -1
    I see, interesting.

    I wonder if all that work really adds something significant to the users experience.
     
  5. Tritian

    Tritian Senior Magnate Stella Imperia Dev

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    Jun 26, 2007
    Ratings:
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    one affect I like is that the orientation changes are affected by momentum, which is a step above what we have at the moment. and damaged thrusters affecting the capability of your ship in a real physics way is cool as well.

    However, the orientation momentum could be quite obnoxious if your ship is really heavy...
     
  6. Teeleton

    Teeleton Senior Magnate BorderSpace Dev

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    Feb 6, 2008
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    BorderSpace does rotational inertia as well. ;)
     
  7. Tikigit

    Tikigit Senior Magnate

    108
    Nov 21, 2008
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    Damn that Chris Roberts for stealing your ideas!
     
  8. Tritian

    Tritian Senior Magnate Stella Imperia Dev

    78
    Jun 26, 2007
    Ratings:
    +152 / 3 / -1
    we have the rigid body physics simulation stuff and can place thrusters wherever to affect things (positionally) but orientation is done in a more.. contrived way at the moment.

    again, i'm not sure if mass affecting rotation would be horribly obnoxious when you're hauling super-heavy.
     
  9. Jump

    Jump Administrator Staff Member

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    May 22, 2004
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    I want to see explosions knock ships around or damage them. But I'm mean like that.
     
  10. Teeleton

    Teeleton Senior Magnate BorderSpace Dev

    38
    Feb 6, 2008
    Ratings:
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    It's a give and take. The heavier the ship, the harder it is to knock around. That said, in BorderSpace, the maneuvering thrusters are mounted equipment, so if you need more powerful thrusters to swing your bulk around, then that's what you mount. Long thin ships need different thrusters than short fat ones because the mass is distributed differently. If we're able to pull it off like I plan, we should have lots and lots of "good" ship configurations depending on what you want to do with it, instead of the one good config for each hull that we had in other games. The need to trade-off one stat for another will be central to the equipment design.
     
  11. selbie

    selbie Senior Magnate

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    May 18, 2008
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    +209 / 6 / -1
    You'll see that in Elite: Dangerous :) Damage will rip open portions of the hull to reveal whats inside.
     
  12. selbie

    selbie Senior Magnate

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    May 18, 2008
    Ratings:
    +209 / 6 / -1
  13. Jump

    Jump Administrator Staff Member

    243
    May 22, 2004
    Ratings:
    +822 / 51 / -0
     
  14. Tikigit

    Tikigit Senior Magnate

    108
    Nov 21, 2008
    Ratings:
    +415 / 17 / -0
    So it's somewhat newtonian at least, what remains to be seen is mass, thrust factors and the like.

    After all it'll still feel very much like a arcade flight model if they just make everything super light and crank up thrust output for each individual thruster to give a "fast paced" feel to it all..