Not going to do Sol or Quant space, as I've never had a character from either - but here's what I would want at Oct factional stations, and the unreg stations: Octavius Great Pillars Inventory GP produces the "standard" ships of the Imperial fleet, but it specifically produces the Peregrine and Dragon. As such, it has some non-factional items that really should be there, no matter what else is kept at the other stations. Item the first: Rush Market Data Both the Peri and the Dragon use Rushes. Both are pretty stinking terrible without those engines. They needs them, precious. I've brought a few in, because I can't stand not to have them there, but they really should be stocked @ GP all the time. My suggestion would be 50 units, since two different ships built here use two of them apiece. Knocker Market Data Used by both the Peri and Dragon, as well as the Phoenix. Lower-capability radars are a bummer. Sport Plus Market Data Used by the Peri, as well as the Condor. A stock of 20 here should be sufficient, given the population. Alpaa Market Data Shield used by me, at least, for the Dragon. 20 is probably fine. There's also the Cascade, but... 10 is probably more than enough of those, if you want to bother. Shelter Market Data For higher level Peri pilots who want something a little nicer in the shield department. 10 is probably fine. Resistors for on-level pilots are made here. Hitman Market Data 40 will probably suffice - an ammo dragon uses two per loadout, along with the Flails built here - while an ammo 'Nix will use the same two Hitmen, with two Barraks. Intimidator Market Data A stock of 20 of these is just fine - current stocks are thrice that, but included as something necessary to a high-power Dragon loadout. Heavy, but the Dragon's a pig anyway. TRIP-1's are, of course, built here. Alembic Market Data Yeah, they're heavy, but whatever. We're Octs, man. More power is gooder. 20 is fine, but there are more than enough of these floating around for you not to have to worry about these for a while. Dream Market Data Gotta have these around for the Nix, and for the Condor. Not a ton, but enough so you don't have to limp elsewhere for them. 20 is probably fine. Missiles - MS, Screws, possibly Purgs and Cutlasses. Mostly, you're stocking for leveling Peris, and Dragons - with the occasional Tow or 'Nix. Octavius Outpost Inventory OP is odd to stock. It can be /home for anything in the Oct fleet, and probably serves as such more than any other Oct station. It makes the Chiro, Hawk, Vulture, and Griffin, as well as the standard ships. Powerplants are tricky here - the Chiro's size 3 makes it an odd bird, much like its cousin the Raven. Usually, which one you use is determined by your level, and your weapon selection. Having a couple dozen of the Sport and a dozen apiece of the Antagonizer and Instigator is probably sufficient. For the Hawk, Condor, Vulture, and Griffin, we need the Sport Plus For the Dragon and Nix, a smattering of TRIP-1s and Intimidators. Rush Market Data The Vulture and Griffin mean Rushes have to be around. Additionally, it's helpful for a Dragon or Peri pilot who goes boom with OP as their last station. 50 is again fine. In general: Weapons... some of everything. OP almost always has it, too - it was stocked heavily for this, and shouldn't need much more than a cursory glance from time to time. Capacitors - again, some of everything - which OP also seems to have in abundance. Deepols and Alembics are probably ones to check more frequently than others. Shields - focus on Shelters, Havens, Alpaas Engines - other than Rushes and Dreams, Octs have the engines covered for their lighter ships. Radar - I'd say Knockers, but OP has so many Knockers it could open up a certain wing and beer restaurant. You could probably drop a few Nubblers and Night Watchmen here for kicks, especially for the Griff, Vulture, Condor and Roc. Not many of either, though. Some Chimes for the lil 'uns. Missiles - MS, Screws, possibly Purgs and Cutlasses. Octavius Core Inventory Mostly, you're doing a general stock here, like OP - except less of everything. You're typically stocking for the Roc and Raptor - with a smattering for our "standard" fleet. Weapons - some of everything, but focus on Raks and Flails for the Raptor. They have 2:2:4 gunmounts. Having a Hitman or two is nice, as well, just in case a Dragon or Nix needs a new loadout. Same powerplant mix as OP, with extra emphasis on the Intimidator for the Roc. Capacitors - Deeps and Alembic, mix for other ships, similar to OP. Shields - Guardians, then same mix as OP. Engines - This is really the only station that should have more than a handful of Tangents, ever. Otherwise, a dozen each Dreams and Rushes. Core makes Impelers and Guzzlers. Radar - Nubblers, Knockers, a handful of Night Watchmen. Octavius Depot Inventory Honestly? I wouldn't touch it. I know I tend to drop powerplants and engines here when I pick up arties. That's probably sufficient to get you to OP or OC. Not worth stocking, imho. GBS Inventory Ah, the memories. Unfortunately, practically nobody goes there anymore. It has Flashfires and Missiles enough to last until doomsday. Maybe a few Duelists, just in case someone accidentally /homes there. Don't really see much need for anything else there, unless things pick up. Evenings End Inventory Almost perfectly stocked. Needs Duelists. Maybe could use a few more Dreams, but that's about it. I have homed there before, and would do so again - 5/5. Klatches Hold Inventory Needs Duelists, Flashfires, Dreams, a few more Instigators, and it should be back up to snuff. Lothars Landing Inventory Needs Duelists, Dreams, Barraks, Deepols, Alembics - has no Morning Stars, could use HellRazors, Screwdrivers, Purgs. Hyperial Inventory Hyperial's only useful for one thing - equipment - and it produces missiles. As such, it really only needs one thing there - Flashfires. Amananth Inventory Amananth has flashfires (although making some is probably a good idea soonish) - but it produces no missiles of it's own. The best thing to do when it comes to Aman is to bring missiles. Everyone headed to Flux space could use them, and several sectors around there tend to make you use missiles. Some kind soul supplied MS, but bringing Hellrazors, Purgs, Screws, and even Cutlasses would be great. If I missed anything, feel free to add your two cents.