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Econ Troublesome commodities

Discussion in 'Jumpgate Economy' started by Flowbar, Jan 7, 2018.

  1. Flowbar

    Flowbar Senior Magnate

    28
    Feb 1, 2006
    Ratings:
    +85 / 3 / -0
    My suggestions:

    1. Put a production cap on Trap, Ammunition, Armor, Octavia Light, Quanus Ice and Solrain stout to stop the drain of rare natural resources, like Magnesium and Water.

    2. Raise the prices for Antimony, Fiber Optics and Platinum where thouse resources are being used.

    3. For commodities that have a production cap higher than 500, raise the decay limit to the same number, at least at the producing station, so it stops destroying and producing once per hour. This includes Construction Materials and Grain.

    Motivation (wall of text!):

    When producing stuff at stations, there is some headache involved, since commodities don't stop producing at any specific cap (500 for most equipment), but there is still a decay every hour if there are more than 500 of those commodities present at a station, where 1-20 unit just disappear, which is usuall considered wasteful. Here is a list of commodities without any profitable hauls in the game, and most of them are not used for anything but possibly TRI/Faction missions:
    • Ammunition
    • Antimony
    • Armor
    • Construction Materials
    • Fiber Optics
    • Gemwoods
    • Medical Supplies
    • Octavia Light
    • Platinum
    • Quanus Ice
    • Solrain Stout
    • Trap
    Some of them don't use any other resources to get produced, including Construction Materials, Gemwoods and Medical Supplies. All of those also have a production cap, sometimes higher than the decay limit, for example, Cornea has a production cap of 2000 CMs, but a decay limit of probably 500, so the CM level rises and drops with about 10-11 units every hour (10 units disappear, then directly afterwards 10 units are produced, out of nothing, or rather "spawned"). Medical Supplies and Gemwoods have a production cap under the decay limit, meaning there is no regular drop and rise every hour.

    Ammunition, Armor, Octavia Light, Quanus Ice and Solrain Stout are all a bit strange, in that they are produced from other commodities, but there are no profitable hauls nor cargo missions, so they can in practice only be used for TRI/Faction missions or role playing. The fact that these commodities don't have a production cap, but still a decay limit, makes them some sort of natural "drain" or "sink" in the economic system, because if we ship Grain and Water to a beer producing station, it will get flooded with beer that will eventually disappear. This is a bit boring, considering how rare Water is in the game. Similarly for Ammunition, it is a tier 4 commodity that uses Synthetics, which uses the rare commodity Magnesium, while Armor uses Explosives, again using Magnesium. Since Magnesium is the mineral that is stopping the production of most missing equipment in the game now, it would be nice to do something about that natural drain on the Magnesium stock.

    Trap is a piece of equipment, and so should have a production cap and no decay limit, but it is configured as a commodity, meaning it is also a resource drain, again using Explosives which means Magnesium. I suggest a production cap on Traps for sure.

    Why Antimony, Fiber Optics and Platinum are missing any profitable hauls beats me, that looks like a mistake at the stations that use those commodities, because pilots will not be encouraged to ship them.
     
    • Cake Cake x 1
  2. Flowbar

    Flowbar Senior Magnate

    28
    Feb 1, 2006
    Ratings:
    +85 / 3 / -0
    • Fiber Optics now pays more at Corridor, which means we can haul it there from Amananth.
    • Platinum now has three prices - highest at Corridor, intermediate at QC and GP and low everywhere else. Inconsistent, but still better than before.
    • Antimony still pays the same everywhere (well, it's a few credits more expensive at Amananth, where it is used, but that doesn't cover any tax at all). The price of Antimony should be around 5-10% higher at Amananth.
     
  3. Flowbar

    Flowbar Senior Magnate

    28
    Feb 1, 2006
    Ratings:
    +85 / 3 / -0
    * Antimony now pays more at Amananth, where it is used
    * Platinum pays more at Quantar TriPoint and Hyperial, which is a bit odd, since it should have the higher price at the three Quantar stations due to production there, but not at Hyperial. Still inconsistent, now in another way, unless there is some production at Hyperial that actually uses Platinum?
     
  4. Nesayar

    Nesayar Senior Magnate

    28
    Feb 22, 2006
    Ratings:
    +53 / 2 / -0
    The equipment produced with Platinum at QC & Corri is maxed out, could this be the cause for the lower price?
     
  5. Flowbar

    Flowbar Senior Magnate

    28
    Feb 1, 2006
    Ratings:
    +85 / 3 / -0
    Never heard about that behaviour before, but in that case buying a few items to see demand of recipe commodities go up would be an easy check. Will try that if I am nearby.
     
  6. Koopmans

    Koopmans Recruit

    1
    Jan 3, 2020
    Ratings:
    +0 / 0 / -0
    * Helium - lowest price at 15500, producing stations 3x Q + Aman from 15623 - 15687
     
  7. Flowbar

    Flowbar Senior Magnate

    28
    Feb 1, 2006
    Ratings:
    +85 / 3 / -0
    Yeah, it's a bit inconsistent that non-consuming stations have the same price for Helium as the four consumers, I'd expect the price for Helium in Sol/Oct/Hyp to be a bit lower, maybe around 12k, to make hauls profitable, compare for example with Silver, which pays 13.8k at consuming and 10.8k at non-consuming stations.

    This might be the case for more tier 1 commodities.
     
  8. Flowbar

    Flowbar Senior Magnate

    28
    Feb 1, 2006
    Ratings:
    +85 / 3 / -0
    No, from what I can see, Helium is the only one with only one price right now. I think I have an automatic report somewhere, but can't look for it at work.
     
  9. Koopmans

    Koopmans Recruit

    1
    Jan 3, 2020
    Ratings:
    +0 / 0 / -0
    The price for commods at non-consuming or unreg stations should generally be lower.
     
  10. Nesayar

    Nesayar Senior Magnate

    28
    Feb 22, 2006
    Ratings:
    +53 / 2 / -0
    In conjunction with Helium take a look at DropTank-production, something must have changed here since I was an "more" active pilot.
     
  11. Flowbar

    Flowbar Senior Magnate

    28
    Feb 1, 2006
    Ratings:
    +85 / 3 / -0
    Senator guns are currently not produced anywhere. I think they used to be made at Hyperial, but now the prices are flat and the server reports no production centre.
     
  12. Flowbar

    Flowbar Senior Magnate

    28
    Feb 1, 2006
    Ratings:
    +85 / 3 / -0
    On the other hand, I don't think I've heard about anyone using a Senator in more than fifteen years...
     
  13. Flowbar

    Flowbar Senior Magnate

    28
    Feb 1, 2006
    Ratings:
    +85 / 3 / -0
    Same with Drop Tank, no production centre, but almost 500 at KH, so I suppose it was a Hyp production before.
     
  14. Flowbar

    Flowbar Senior Magnate

    28
    Feb 1, 2006
    Ratings:
    +85 / 3 / -0
    Hm, FeatherFire production seems discontinued too, which is more troublesome. I like those. The price is a bit lower at GP though, probably due to the large stock, so can buy some from there.
     
  15. Nesayar

    Nesayar Senior Magnate

    28
    Feb 22, 2006
    Ratings:
    +53 / 2 / -0
    - Senator wtf is that? tbh, should be produced at Hyp, but I am not interested
    - Drop Tanks were produced at every Core station before, iirc. Now at KH?
    - FeatherFire, interesting, GP needs some Electronics, Laser Components and Xenon.
     
  16. Ambrosius

    Ambrosius Senior Magnate

    93
    May 31, 2004
    Ratings:
    +337 / 40 / -2
    • Informative Informative x 1
  17. GrimGriz

    GrimGriz Senior Magnate

    68
    Jul 18, 2004
    Ratings:
    +16 / 1 / -0
    Night Watchman Radar?
     
  18. GrimGriz

    GrimGriz Senior Magnate

    68
    Jul 18, 2004
    Ratings:
    +16 / 1 / -0
    On some of the pages of your tools it says cornea needs RAM for VTC and Bullseye
    It did not eat any when I made it
    Solrain Cornea
     
  19. Ambrosius

    Ambrosius Senior Magnate

    93
    May 31, 2004
    Ratings:
    +337 / 40 / -2
    Why would anyone intentionally make a Bullseye or VTC? lol.
     
  20. GrimGriz

    GrimGriz Senior Magnate

    68
    Jul 18, 2004
    Ratings:
    +16 / 1 / -0
    To get them to production capacity in hopes that it quits giving people missions to the station for stuff that makes only that.